Lynda - Animating Cartoon Characters in Maya
Size: 474MB | Duration: 2h 17m | Video: AVC (.mp4) 1280x720 30fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Intermediate | Language: English
Now that you've rigged your characters, it's time to make them move. Starting from where Modeling a Cartoon Character in Maya left off, George Maestri teaches five simple steps to creating exaggerated cartoon animation in Maya. Using the rig developed in the previous course, he shows how to animate a walk, create a jump, animate changes in facial expression and posture, animate a "zip out" or quick exit, and then show how to finalize and render the complete project. Throughout the course, George touches on animation principles such as squash and stretch, exaggeration, follow-through, and overlapping action.
Topics include:
* Working out the walk timing
* Blocking out footsteps
* Animating the character's walk
* Animating a jump, including the landing and follow-through
* Blocking out and timing poses
* Creating facial expressions
* Animating a quick exit
* Adding lights
* Rendering in Maya
琳达-动画卡通人物在玛雅
大小: 474 MB |持续时间: 2 h 17 m |视频: AVC (.mp4) 1280 × 720 30fps |音频: AAC48 KHz 2 通道
类型: 电子学习 |级别: 中级 |语言: 英语
既然你已经操纵你的角色,它是使它们移动的时间。从建模在玛雅人的卡通人物离开的地方开始,乔治宝塔教五个简单的步骤来创建在玛雅人的夸张的漫画动画。他用钻机在以前的课程开发,演示如何动画行走,创建一个跳转,在面部表情和姿势的更改进行动画处理、 动画"出zip"或快速退出,然后显示如何完成并呈现完整的项目。在整个过程中,乔治触及壁球和舒展、夸张、 跟进,和重叠动作动画原则。
主题包括:
* 工作的步行时间
* 阻挡在外的脚步声
* 动画人物的步行
* 动画跳,包括着陆,需要坚持到底
阻塞和计时的姿势
* 创建面部表情
* 动画快速退出
* 添加灯光
* 在玛雅人中的呈现