CG Cookie - Fundamentals of Pathfinding
English | 2015 | mp4 | H264 1920x1080 | AAC 2 ch | 37 min | 226 MB
eLearning | Software: Unity 5.0
Learn how to use AI Navigation in Unity
This course will teach you the fundamentals of using the Pathfinding system in Unity. Using a character prefab to act as our non-playable character we’ll utilize him to seek out and navigate to the character we are actively controlling.
The things we’ll discuss include:
Creating a Nav Mesh to determine walkable and non-walkable areas
Applying a Nav Mesh Agent to a non-playable character
Utilizing areas to determine which areas are more costly to navigate through
Using off-mesh links for obstacles that a character can jump across or step down from
Dynamic obstacles that our AI character can navigate even if the obstacle is moving around
By the end of this course you’ll have the basic understanding of AI which can be applied to animated and non-animated characters. This is the first step toward developing a game that contains AI. Games like first person shooters, adventure and even RPGs all utilize some form of navigation. Learn how to adapt this to your very own game.
CG Cookie-寻路的基本原理
英语 |2015 |mp4 |H264 1920 x 1080 |AAC 2 ch |37 分钟 |226 MB
电子教学 |软件: 统一 5.0
了解如何在统一使用 AI 导航
本课程会教你使用寻路系统在统一的基础知识。使用字符预置作为我们非可使用的角色,我们会利用他找出并导航到我们正在积极控制字符。
我们将讨论的事情包括:
创建导航网格来确定适合步行和非步行区
将导航网代理应用于一个非游戏角色
利用领域,以确定哪些领域是通过导航为贵
使用关闭网链接为一个字符可以跳过去或从一步的障碍
我们 AI 字符可以导航即使障碍走动的动态障碍物
年底的这门课你得 AI 可以适用于动画和非动画字符的基本认识。这是开发包含 AI 游戏的第一步。喜欢第一人称射击游戏,冒险和甚至 Rpg 利用某种形式的导航。了解如何这适应你自己的游戏。