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Quick Start to Modeling in 3ds Max: Volume 4 + Project Files

MP4 | 1280x720 | x264 | English AAC 2.0 @ ~125 Kbps | 02:25:11 | 1,23 Gb

Genre: eLearning

In Volume 4 of the Quick Start to Modeling in 3ds Max, we'll build on the concepts covered in the previous volumes.

We'll begin reinforcing all of the concepts, tools and techniques from the previous levels and begin blocking in the major forms of our model. We'll also cover how to begin blocking in specific details of our model by creating some advanced control loops that will be crucial for hard surface modeling. We'll cover more of the Graphite Modeling tools that will really allow us to focus on a speedy workflow that works best for us.

At the conclusion of this volume we'll have a finished, highly detailed model that can be used in a narrative scene. These courses are designed to be taken in sequence so we really encourage you to start with Volumes 1 through 3 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume.

These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects.

在 3dsmax 中建模的快速启动最大: 4 卷 + 项目文件

MP4 |1280 x 720 |x 264 |英语 @ 在 ~ 125 Kbps AAC 2.0 |2:25:11 |1,23 Gb

流派: 电子学习

在卷 4 的快速启动到建模在 3ds Max,我们将构建上在前一卷涵盖的概念。

我们会开始加强所有的概念、 工具和技术,从以前的水平,并开始阻塞在我们的模型的主要形式。我们还将介绍如何开始通过创建将至关重要的硬表面建模一些先进的控制循环阻塞在我们的模型的具体细节。我们将介绍更多的石墨建模工具,真正使我们把重点放在一个迅速的工作流,最适合我们。

此卷的结论我们将有一个成品,非常详细的模型可以在叙事的场景中使用。这些课程旨在采取序列中,所以我们真的鼓励你继续本节之前从开始通过 3 卷 1。我们也鼓励您利用遵循每个卷的分配。

这些作业将允许你带你学过的东西并将这些工具和技术应用到您自己的项目。