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Quick Start to Modeling in 3ds Max: Volume 5 + Project Files

MP4 | 1280x720 | x264 | English AAC 2.0 @ ~125 Kbps | 06:53:14 | 3,55 Gb

Genre: eLearning

In volume 5 of Quick Start to Modeling in 3ds Max, we'll begin reinforcing all of the concepts, tools and techniques from the previous levels and create a complete character.

We'll also cover how to begin blocking in specific details of our model by creating some advanced control loops that will be crucial for proper deformation of an animated character. We'll cover how to break down the large task of modeling a character's body, head, hair and accessories.

At the conclusion of this volume we'll have a finished character model that can be used in a narrative scene.

These courses are designed to be taken in sequence so we really encourage you to start with Volumes 1 through 4 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects.

在 3dsmax 中建模的快速启动最大: 第 5 卷 + 项目文件

MP4 |1280 x 720 |x 264 |英语 @ 在 ~ 125 Kbps AAC 2.0 |6:53:14 |3,55 Gb

流派: 电子学习

在 3ds 的快速启动到建模第 5 卷麦克斯,我们会开始加强所有的概念、 工具和技术,从以前的水平,并创建一个完整的字符。

我们还将介绍如何开始在我们的模型的具体细节堵住了通过创建一些先进的控制回路,将适当的变形的动画人物的关键。我们将讨论如何打破建模一个人物的身体、 头、 头发和配件的大任务。

在此卷的结论我们可以用叙事场景完成的字符模式。

这些课程旨在采取序列中,所以我们真的鼓励你继续本节之前从开始通过 4 卷 1。我们也鼓励您利用遵循每个卷的分配。这些作业将允许你带你学过的东西并将这些工具和技术应用到您自己的项目。