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Hard Surface Modeling a Modular Structure for Games in 3ds Max

Duration: 1hr 52m | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2ch | 800 MB

Genre: eLearning | Language: English

In this course, we’ll look at methods for modular modeling inside 3ds Max.

When it comes to creating believable game art, detail and structure are important. With that in mind, we'll cover a detailed process to ensure our model has a final look that'll transition well. We'll also make sure our models will work later in the process, such as baking and detailing in ZBrush.

By the end of this 3ds Max tutorial, you'll understand the subdivision modeling practices needed to finish out your own modular structure for games.

Home Page -

http://www.digitaltutors.com/tutorial/2353-Hard-Surface-Modeling-a-Modular-Structure-for-Games-in-3ds-Max

在 3ds 游戏建模模块化结构的硬表面最大

持续时间: 1 小时 52 m |视频: h264、 yuv420p、 1280 × 720 30 帧/秒 |音频: aac 44100 赫兹,2 通道 |800 MB

类型: 电子学习 |语言: 英语

在此过程中,我们来看方法模块化建模里面 3ds Max。

创建可信游戏艺术的时候,细节和结构是重要的。考虑到这一点,我们将介绍一个详细的过程,以确保我们的模型有最后一眼,会很好的过渡。我们也会确保我们的模型将稍后在过程中,烘烤和详细说明在 ZBrush 等工作。

由本 3ds Max 教程的结尾,你就会明白细分建模的最佳实践需要完你自己的游戏的模块化结构。

网站首页-http://www.digitaltutors.com/tutorial/2353-Hard-Surface-Modeling-a-Modular-Structure-for-Games-in-3ds-Max