Modeling Low Polygon Game Characters in 3ds Max + Project Files
FLV | 1280x720 | x264 | English AAC 2.0 @ 125 Kbps | 05:14:04 | 2,23 Gb
Genre: eLearning
In this series of 3ds Max tutorials we will discuss tips and techniques for creating low polygon game characters used in MMO style games. We'll start off by discussing how to set up our scene in 3ds Max that will help us work more effectively while creating our low polygon character. Then we'll jump right into modeling the torso and continue building the base body, all the while paying close attention to our polygon count limit. Once the base body is complete, we'll begin modeling the armor pieces for our character. Finally, once everything is complete, we'll learn optimization techniques and make any final modifications to the model.
建模低多边形游戏人物在 3ds Max + 项目文件
FLV |1280 x 720 |x 264 |英语 @ 在 125 Kbps AAC 2.0 |5:14:04 |2,23 Gb
流派: 电子学习
在这一系列的 3ds Max 教程中我们将讨论技巧和技术,为创造低多边形游戏风格的MMO 游戏中使用的字符。我们将先讨论如何设置的 3ds Max 这将帮助我们更有效地工作在我们的场景创建我们低多边形字符时。然后我们会直接进入建模躯干,继续建设基地的身体,都在密切关注我们的多边形数限制。一旦基地身体是完整的我们就会开始建模盔甲片断为我们的品格。最后,一切都完成后,我们会学习优化技术和做出任何最后修改模型。