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琳达-纹理游戏中玛雅,Mudbox,和 Photoshop + 练习文件的图片1

Lynda - Texturing for Games in Maya, Mudbox, and Photoshop + Exercise Files

MP4 | 960x540 | x264 | English AAC 1.0 @ 128 Kbps | 04:22:54 | 1,53 Gb

Genre: eLearning

Realistic and compelling textures bring video games to life. Learn to create textures and add color, reflectivity, and other surface detail to your games with Autodesk Maya, Mudbox, and Adobe Photoshop. Author Adam Crespi shares techniques ranging from painting with photo references to modeling and rendering high-polygon objects for baking textures. His workflow places an emphasis on optimizing textures for tiling and reuse, both as standalone textures and as part of a texture sheet used on multiple objects.

Topics include:

Introducing texture tiling

Stacking polygons in an unwrap

Establishing base colors

Establishing realism with age and wear

Cleaning up seams and joints in textures

Creating dents and scratches

Working with normal maps

Sculpting detail

Baking occlusion for rust and dirt

Working with value and color for incandescence

Faking reflection

Painting skyboxes

琳达-纹理游戏中玛雅,Mudbox,和 Photoshop + 练习文件

MP4 |960 x 540 |x 264 |英语 @ 在 128 Kbps AAC 1.0 |4:22:54 |1,53 Gb

流派: 电子学习

现实和令人信服的纹理给生活带来了视频游戏。了解如何创建纹理并添加您的游戏的颜色、 反射率和其他表面的细节,玛雅、 Mudbox,与 Adobe Photoshop。作者亚当瑞斯共享技术从绘画与照片建模和渲染为烘焙纹理的高多边形物体作参考。他工作流重视优化纹理平铺和重用,作为独立纹理以及用于多个对象的纹理工作表的一部分。

主题包括:

介绍纹理平铺

堆叠中展开的多边形

建立基准颜色

建立现实主义与年龄及磨损

清理接缝和关节在纹理

创建凹陷和划痕

工作与法线贴图

造型细节

烘烤锈和污垢阻塞

使用价值和白炽的颜色

假装思考

画天空盒