Game Optimization Techniques in Unity
MP4 | 1280x720 | x264 | English AAC 2.0 @ 128 Kbps | 01:13:03 | 526 Mb
Genre: eLearning
In this series of tutorials we will discuss some helpful tips and techniques for optimizing your games in Unity.
To get started we'll discuss some of the main issues that arise with game performance and how we can determine what needs to be optimized. Then we'll go into each major topic like how to optimize game models, how to reduce draw calls, how to reduce our texture memory footprint and more.
To finish up the tutorial, we'll learn how to use some of Unity's great features like LOD Groups, Occlusion Culling and Light Baking.
Table of Contents:
Introduction and project overview 00:48
Identifying graphics performance issues 10:01
Optimizing geometry 10:29
Reducing draw calls 10:12
Reducing texture size 12:08
Level of detail 09:06
Occlusion culling 07:44
Lightmapping 12:30
在统一的游戏优化技术
MP4 |1280 x 720 |x 264 |英语 @ 在 128 Kbps AAC 2.0 |1:13:03 |526 mb
流派: 电子学习
在本系列教程中我们将讨论一些有用的提示和技巧优化你的游戏中统一。
若要开始我们将讨论的一些主要问题过程中出现的游戏性能,以及如何我们可以确定什么需要进行优化。然后我们就去到每个主要的主题,比如如何优化博弈模型,如何减少平局通话,如何减少纹理内存占用空间和更多。
要完成本教程,我们将学习如何使用一些像 LOD 组、 遮挡剔除和光烘烤团结的强大功能。
表的内容:
介绍和项目概述 00:48
识别图形性能问题 10:01
优化几何 10:29
减少绘制调用 10:12
减少纹理大小 12:08
水平的细节 9:06
遮挡剔除 7:44
光照图 12:30