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SphereVFX - Deep Compositing Course

5hr 27m | Video: h264, yuv420p, 1440x900 24fps | Audio: aac, 44100 Hz, 2ch | 3.18 GB

Genre: eLearning | Language: English | Project files Included

Deep Compositing is based around the concept of a pixel containing multiple samples of data, instead of the traditional single sample.This technology was first developed and used on productions such as ‘Avatar’, and ‘Legend of the Guardians: The Owls of Ga’Hoole’ but since then has been implemented in visual effects pipelines of some of the biggest studios in the world including: Industrial Light and Magic, Weta Digital, Framestore, Method, Fuel VFX, Animal Logic, MPC, Rising Sun Pictures, and Peregrine Labs.

During this video series you’ll cover :

40 minutes of theory

1½ hours of 3D rendering techniques using Maya 2014, RenderMan Studio 18, V-Ray 2.4, Mantra for Houdini 13, Maxwell Render 3.0, Arnold for Maya 1.0 RC2

2½ hours of Deep Compositing techniques using NukeX 8.0 and 7.0

40 minutes of tricks and tips

1.7 Gb of Deep Data Files + Scene Files, Alembic Models, Textures, Nuke Scripts, etc.

SphereVFX-深合成路线

5 小时 27 m |视频: h264、 yuv420p、 1440 x 900 24 fps |音频: aac 44100 赫兹,2 通道 |3.18 GB

类型: 电子学习 |语言: 英语 |项目文件包含

深的合成根据各地的概念包含多个样本的数据,而不是传统的单一样本像素。这项技术是首先开发和用于作品如阿凡达',和 '守护者的传说: 何不' 但自那时以来已在视觉效果管道的一些最大的工作室,在世界各地包括: 工业光和魔术、 维塔数码、Framestore、 方法、 燃料特效、 动物逻辑、 MPC,上升的太阳图片和百富勤实验室。

在这个系列影片过程中你会覆盖:

40 分钟的理论

1 个小时的 3D 渲染技术为胡迪尼 13,麦克斯韦呈现 3.0,阿诺德的玛雅 1.0 RC2 使用玛雅 2014年,RenderMan 工作室 18,V-Ray 2.4,咒语

2 个小时的深合成技术使用 NukeX 8.0 级和 7.0

40 分钟的诀窍和技巧

1.7 Gb 的深数据文件 + 场景文件,蒸馏器模型,纹理,核弹脚本,等等。