Introduction To Blendshapes in Maya
1h 13m | Video: AVC (.MP4) 1280x720 30fps | Audio: AAC 44.1KHz 2ch | 1.32 GB
Genre: eLearning | English
With Intro to Blendshapes in Maya, instructor Chad Robert Morgan gives us a detailed look on how to use blendshapes, including how to create blendshapes nodes, adding new targets, and how to create targets. We highlight common pitfalls to avoid that can break your blendshapes, and tips for making your blendshape workflow more efficient and easy to edit. We will see how we can combine blendshapes with skinclusters to combine joint animation with blendshapes, as well as how to ensure the correct order of your inputs so they will work correctly. We see how we can use Mudbox to create blendshapes as sculpt layers and link it with Maya using OneClick. We use the Paint Blendshape Weights tool to paint out the influence of a blendshape and use it to split one target into multiple blendshapes. Observe pro tips like using wrap deformers to create mirror shapes and extra Maya tools found in Bonus Tools from Autodesk to create corrective blendshapes. Check out the updates from the new tools found in Maya 2016, which will allow us to create blendshapes without target meshes. And lastly, see how to export our blendshapes from Maya via fbx and importthe blendshapes and the animation into Unreal.
在Maya Blendshapes介绍
1H 13m |视频:AVC(。MP4)1280x720 30fps |音频:AAC 44.1KHz 2CH | 1.32 GB
类型:学习英语|
详细介绍Blendshapes玛雅,导师Chad罗伯特摩根给了我们一个详细的了解如何使用Blendshapes,包括如何创建Blendshapes节点,增加新的目标,以及如何创建目标。我们强调共同避免陷阱,可以打破你的形状混合,和使你的形状融合工作流更高效、更容易编辑技巧。我们将看到我们如何能够结合Blendshapes与skinclusters关节动画Blendshapes相结合,以及如何确保您输入正确的顺序也正确。我们看到我们如何使用Mudbox创建Blendshapes为造型层与玛雅人使用该链接。我们使用的油漆的形状融合的权重工具画出一个形状融合的影响,用它来分割一个目标分成多个Blendshapes。观察PRO提示使用Wrap变形反射镜的形状和创建额外的Maya工具Autodesk创建纠正Blendshapes奖金的工具。检查更新在Maya 2016中发现的新工具,这将使我们能够创造Blendshapes无目标网格。最后,看看如何通过FBX和引入Blendshapes和动画虚幻玛雅出口Blendshapes。