CG数据库 >> Texturing VFX Assets in MARI

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Texturing VFX Assets in MARI

3h 22m | Video: h264, yuv420p, 1280x720 15fps | Audio: aac, 44100 Hz, 2ch | 2.74 GB

Genre: eLearning | Language: English

In this MARI tutorial, we’ll walk through a standard workflow for texturing assets for VFX.

We’ll take a step-by-step approach through the process, starting with nothing and ending our project by using the MODO renderer integration to perform some look dev on our textures.

We’ll learn how to setup our project for either UV or Ptex based texturing. From here, we’ll learn how MARI handles a linear workflow using Color Management as well as how we can bring in the camera data for the shot we’ll be texturing. When it comes to painting textures, MARI stands alone so from here, we’ll learn how projection painting works inside of MARI. We’ll also learn about the power in procedural layers and how we can use it to save time and create flexibility.

After we finish with our textures, we’ll learn about an exciting new feature in MARI 3.0 that allows us to render right inside of MARI using the MODO renderer. This great new addition allows us to quickly see how our textures will look once rendered. To wrap things up, we’ll learn how to export all of our textures out of MARI.

By the end of this MARI training, you’ll have some great ideas of how MARI can be used to paint textures for your own VFX work.

在马里的纹理视觉特效资产。

3 h 22 m |视频: h264、 yuv420p、 1280 x 720 15 fps |音频: aac 44100 赫兹,2 通道 |2.74 GB

类型: 电子学习 |语言: 英语

在此 MARI 教程中,我们会穿越特效纹理资产的标准工作流。

我们会采取循序渐进的方式,通过这一进程,一无所有起始和结束我们的项目,通过使用 MODO 渲染器集成执行一些看开发我们的纹理。

我们将学习如何安装我们的项目,因为紫外线或 Ptex 基于纹理。从这里,我们将学习如何 MARI 处理使用色彩管理以及如何我们可以在我们会变形的镜头相机数据带来一个线性工作流程。绘画的纹理的时候,玛丽独站头所以从这里,我们将学习如何投影绘画作品在马里。我们还将了解中程序层以及我们如何使用它来节省时间和创建灵活的权力。

我们完成我们的纹理后,我们将了解 MARI 3.0,使我们能够呈现在马里的权利使用MODO 渲染器中令人兴奋的新功能。这个伟大的新除了可以让我们快速看看我们的纹理会看一次呈现。包的东西,我们将学习如何导出所有我们从马里的纹理。

这 MARI 培训结束时,你将有一些伟大的想法的玛丽如何可以用于绘制纹理为你自己的特效工作。