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CGSociety - Houdini PyroFx in Film Production

12 Hours | Video: AVC (.MP4) 1280x720 24fps | Audio: AAC 48KHz 2ch | 4.9 GB

Genre: eLearning | English

Using the power of Houdini and it's native fluid solver, PyroFX, Ruben will show you how to create state-of-the-art, high-impact pyrotechnic effects. You will cover some of the most commonly used visual effects along with learning everything from sculpting coloured smoke plumes through to burning down whole cities!

You will start with smaller simulations so that you are familiar with the solver before creating more complex setups. Using Houdini's flexibility to build custom shaders and microsolvers, you will be able to create highend FXs.

Ruben's overall aim is to help you push the boundaries of what's possible in a feature film production pipeline. You will also learn how to optimize your workflow and productivity.

Every shot will be approached from a professional production perspective utilizing industry based workflows to make the most of your visual effects. By the end of the course, you will be able to create spectacular visual effects shots and build your own custom otls for Pyro.

Ruben is currently an FX TD at Sony Pictures Imageworks Vancouver, working on the 2015 release: Pixels. Prior to that he was in Toronto working as a FX TD for Mr X. Inc where he starting working with Houdini and developing tools that he went on to use on Resident Evil, Retribution, Carrie, Pompeii and others.

Ruben has also worked at The Mill in London, contributing to productions such as Dredd, Merlin4, Sinbad, Dr Who and Sherlock.

WEEK BY WEEK OUTLINE

Week 1 - Colored Smoke and Vorticles

This lesson will cover how to setup custom shaders and how to add colors to our fluids.

You will also learn how to build microsolvers

Week 2 - Large scale oil and smoke plumes

There's an art to getting detailed and realistic smoke columns that typically, is overlooked. We will be looking at the different approaches to creating realistic effects such as these. It is a very indepth topic with many aspects to cover.

The aim is to prepare you to art direct the many looks you can create within PyroFX!

Week 3 - Pyroclastic Flow

This week we will focus on a favorite of effect of many blockbuster Hollywood films - a destructive pyroclastic cloud wiping out a house!

Week 4 - Fire - Part 1

This week is part one of how to deal with the fundamentals of creating realistic fire effects for feature film production.

We will start with small scale fires and over the next two weeks, we will advance to burning entire cities to the ground.

Week 5 - Fire - Part 2

This is week is part 2 of our focus on fire! This week should see us move into the area of whole cities burning to the ground.

Week 6 - Explosion Tools - Part 1

Over the next three weeks, we will over how to build several OTLS to generate powerful explosions involving several simulations: fire, smoke, dust, shockwave, fireball, etc..

This is a very complex part of the course and requires a full three weeks of concentrated learning.

Week 7 - Explosion Tools -Part 2

This is the second week of out learning how to building OTLS. We will continue to build on what we have learnt so far and head towards a final explosive week!

Week 8 - Explosion tools -Part 3

During the final week of the course we take everything we have learned and turnit up to eleven!

CGSociety-在电影制作的胡迪尼 PyroFx

12 小时 |视频: AVC (。MP4) 1280 × 720 24 fps |音频: AAC 48 KHz 2 通道 |4.9 GB

类型: 电子学习 |英语

使用电源的胡迪尼和它的本机流体规划求解,PyroFX,鲁本将显示你如何创建先进的、 高影响力的烟火效果。你将会涵盖一些最常用的视觉效果和学习一切从雕刻彩色的浓烟通过给烧毁了整座城市!

以便您熟悉求解器创建更复杂的设置之前,你将开始与规模较小的模拟。胡迪尼的灵活性以建立自定义着色器和 microsolvers,您将能够创建高端 FXs。

鲁本的总体目标是帮助你的什么是可能的在功能薄膜生产管道界限。您还将学习如何优化您的工作流和生产力。

每一次击球将从利用行业基础工作流,使您的视觉效果最专业生产角度来处理。由课程结束,你将能够创建拍摄壮观的视觉效果和构建您自己的自定义 otls 为顶

鲁本是目前索尼图片图像运作温哥华,使用 2015年发布 FX TD: 像素。此前,他曾在多伦多工作作为 FX TD 先生十.公司他霍迪尼开始工作和发展的工具他去上生化危机、 报应、 嘉莉,庞贝城和其他人使用。

鲁宾还曾在轧机在伦敦,特警判官、 Merlin4、 辛巴达、 神秘博士和夏洛克的生产作出贡献。

按周大纲

第 1 周-彩色的烟雾和 Vorticles

本课将涵盖如何设置自定义着色器,以及如何将颜色添加到我们的流体。

您还将了解如何构建 microsolvers

周 2-大型石油和烟羽

那里是一门艺术获取详细的和现实的烟列通常情况下,被人忽略。我们将看向创建逼真的效果,这些不同的方法。这是一个非常深入话题与很多方面弥补。

目的是准备你艺术直接到您可以创建在 PyroFX 内的许多看起来!

周 3-火山碎屑流

本周我们将重点最喜欢的许多好莱坞大片-影响的破坏性的火山碎屑云擦出一栋房子!

周 4-火-第 1 部分

这周是如何处理对创建电影制作的现实火灾影响的基础之一。

我们将开始与规模小火和未来的两周中,我们将前进到燃烧到了整个城市。

星期 5-火-第 2 部分

这周是我们重点的第 2 部分着火!这周应该看到我们搬入烧为灰烬的整个城市地区。

周 6-防爆工具-第 1 部分

在接下来的三周内,我们将如何打造几个 OTLS 生成强大爆炸涉及几个模拟: 火、 烟雾、 灰尘、 冲击波、 火球等......

这是非常复杂的课程部分,需要整整三周的集中学习。

周 7-爆炸工具-第 2 部分

这是第二个星期的学习如何建立 OTLS。我们将继续依靠我们学到了什么到目前为止和迈向最后爆炸一周!

周 8-防爆工具-部分 3

在课程的最后一周的过程中我们采取一切我们已经学会了和 turnit 达十一!