CG数据库 >> Indigo Renderer 3.8.29 + Plugin for Cinema 4D

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Indigo Renderer 3.8.29 + Plugin for Cinema 4D | 120 MB

Indigo Renderer is an unbiased, physically based and photorealistic renderer which simulates the physics of light to achieve near-perfect image realism. With an advanced physical camera model, a super-realistic materials system and the ability to simulate complex lighting situations through Metropolis Light Transport, Indigo Renderer is capable of producing the highest levels of realism demanded by architectural and product visualization.

Realtime Scene Editing

Indigo 3.0 introduces realtime scene editing - now you can tweak your materials, and the results will be displayed nearly instantly.

You can tweak materials, camera position, camera f-stop and focal length, all in realtime, with both a ray-traced and OpenGL preview.

Animation and Render Queue Support

Indigo now has built-in animation and render queue support, thanks to the introduction of the Indigo Queue (.igq) format.

Render queues integrate smoothly with network rendering, which means you can use all the computers on your network to render an animation or set of images easily and rapidly.

Faster, More Powerful

Many changes resulting in improved rendering performance and image quality have been made in the core. Indigo 3.0 produces better images for the same number of samples per pixel as 2.x.

Indigo 3.0 also introduces optional camera vignetting and faster HDR environment mapping.

These are just a few of the many changes that have been made to the core rendering engine in Indigo 3.0 - with many more still to be introduced!

Seamless Networking

All the new Indigo 3.0 features work seamlessly with network rendering, which means you can harness the full power of your network to accelerate realtime editing and final rendering.

Indigo 3.0 network rendering has been greatly optimised since 2.x. Files are intelligently cached on render nodes, resulting in faster render startup times.

Render queues integrate seamlessly with network rendering, allowing for fast rendering of animations and batch jobs.

Improved Bumpmapping

Bump mapping is now more accurate, especially with strong bump scaling and in regions of high curvature. Even models with relatively few polygons benefit from the visual quality added by bump maps.

Improved Subdivision

Subdivision and displacement has been greatly improved, with much better UV mapping behaviour and support for mixed triangle+quad meshes. This dramatically improves the quality of subdivided meshes compared to first triangulating them and then applying triangle-based subdivision.

OS - Windows XP, Windows Vista, Windows 7, Windows 8 (x64)

靛蓝渲染器 3.8.29 + 4 D 影院插件 |120 MB

靛蓝的渲染器是光的不带偏见、 物理基础和真实感渲染器模拟物理学以达到近乎完美的形象现实主义。与先进的物理相机模型、 超现实材料系统和模拟复杂的光照情况通过大都市光传输的能力,靛蓝的渲染器是能够生产最高水平的现实主义要求的建筑和产品可视化。

实时场景编辑

靛蓝 3.0 引入了实时场景编辑-现在你可以调整你的材料,和几乎能立即显示结果。

你可以调整材料、 相机位置、 相机光圈和焦距,都在实时,使用光线跟踪和 OpenGL 预览。

动画和渲染队列支持

靛蓝现在已内置动画和渲染队列支持,由于实行了靛蓝队列 (.igq) 格式。

渲染队列与网络渲染,这意味着你可以使用在您的网络上的所有计算机呈现动画或图像集,很容易和迅速无缝集成。

更快、 功能更强大

核心方面取得了很多的变化,造成提高的渲染性能和图像质量。靛蓝 3.0 产生更好的图像每个像素样本作为 2.x 相同数目。

靛蓝 3.0 还介绍了可选的摄像头渐晕和更快的 HDR 环境映射。

这些是几个已向中靛蓝 3.0 的核心渲染引擎的许多变化 — — 与很多人更是推出!

无缝网络

所有新的靛蓝 3.0 功能无缝地工作与网络渲染,这意味着您可以利用您的网络的全功率,以加速实时编辑和最终渲染。

靛蓝 3.0 网络渲染已大大优化了因为 2.x。 智能缓存文件呈现在节点上,从而导致启动速度更快的渲染。

渲染队列与网络渲染,允许快速绘制动画的无缝集成和批处理作业。

改进的 Bumpmapping

凹凸贴图是现在更准确,尤其是与强凹凸缩放和高曲率的地区。即使相对较少的多边形模型受益于由凹凸图添加了视觉质量。

改进的细分

细分和位移已被大大提高,更好的 UV 映射行为和对混合型的三角 + 四网格的支持。这极大地提高了细分网格相比,第一次三角他们,然后运用基于三角剖分的质量。

操作系统-Windows XP,Windows Vista 中,Windows 7,Windows 8 (x64)