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Creating High-Res Game Assets in ZBrush and 3DS Max

Info:

David walks you through his pipeline for quickly creating environment assets for games using ZBrush and 3DS Max.

The 5 most important lessons:

Develop a efficient and effective 3DsMax and Zbrush workflow.

How to create stunning high-res assets for a game production pipline.

Create custom alphas in Photoshop and Zbrush for detailing.

Understand additional detailing techniques using Plug-Ins.

Properly present your work in a professional manner.

在 ZBrush 和 3DS 的创建高分辨率游戏资产最大

信息:

David 引导您通过他来快速创建使用 ZBrush 和 3DS 游戏环境资产的管道最大。

5 最重要的经验教训:

发展高效和有效 3DsMax 和 Zbrush 工作流。

如何创建令人惊叹的高分辨率资产为游戏制作管道。

创建自定义的阿尔法在 Photoshop 和 Zbrush 的详细说明。

了解更多细节的技术,使用插件。

恰当地呈现您的工作,以专业的方式。