Duration 7h 12m Project Files Included MP4
Title: Digital Tutors – Character Skin-Weighting Techniques in Maya
Info:
Throughout these lessons, we will build a skeleton for our character model, learn about joint orientations and their impact on deformations, and skin-weight the entire character from beginning to end. We’ll cover things to look for in the model that will cause issues with deformation down the road. We’ll even go over editing the model to fix any errors that will inhibit us. Many skin-weighting techniques and tools are discussed and used throughout the course. You’ll also learn how to transfer weights between meshes, how to mirror skinning on asymmetrical meshes, what to look for when skinning to ensure the best deformations, and we’ll finish by creating a range of motion(ROM) animation and putting our character in a pose, which will test our skinning out. By the end of the course, you should have a firm grasp on the techniques needed and used to get great looking deformations on your characters.
持续时间 7 小时 12 m 项目文件包括的 MP4
标题: 数字导师 — — 玛雅字符皮肤加权技术
信息:
整个这些经验教训,我们将为我们的性格模型建立一个骨架,了解联合方向和变形与皮肤-重量从开始到结束的整个字符及其影响。我们将在模型中,将导致问题与变形在路上寻找的东西。我们甚至会去编辑模型来修复会抑制我们的任何错误。许多皮肤加权技术和工具是讨论和使用整个过程。您还将学习如何将重量转移之间的网格物体,如何镜像不对称网格,剥皮,什么寻找时,剥皮,以确保最佳的变形,和我们会完成通过创建一系列的膝部动画和摆姿势,将测试我们剥出把我们的性格。课程结束时,你应该对技术需要和用于获取大看变形对你的角色上有牢固的掌握。