3DMotive - Intro to Human IK in Maya
1h 7m | Video: AVC (.mp4) 1280x720 | Audio: AAC 48KHz 2ch | 1.2 GB
Genre: eLearning | English
In this course, Instructor Chad Robert Morgan will go through the features of Human IK within Maya. To start, we will be discussing the origins of Maya’s HumanIK system and some of the pros/cons when compared to its MotionBuilder equivalent.
From there we’ll jumping into the meaty stuff by covering skeleton definition, characterization, and how to save out definition files for a more streamline workflow. With the HumanIK character defined, we’ll cover the control rig and how to add and remove various pinning and IK controls on said rig before jumping into an example of how to build your own custom non-HumanIK rig using these tools, and then retargeting this control rig to some existing motion capture data what we will be making some edits to. To wrap things up, a few advanced feature will be shown so that you will have a complete understanding of the power of HumanIK in your animation and character rigging arsenal.
3DMotive-在玛雅人 IK 简介
1 h 7 m |视频: AVC (.mp4) 1280 x 720 |音频: AAC 48 KHz 2 通道 |1.2 GB
类型: 电子学习 |英语
在此过程中,教练乍得罗伯特 · 摩根将穿过内玛雅人 IK 的特点。若要开始,我们将讨论玛雅的 HumanIK 系统的起源和一些优缺点时相比,其 MotionBuilder 等效。
从那里我们会跳到肉的东西覆盖骨架定义和表征,如何节省出更多的简化工作流的定义文件。与定义的 HumanIK 字符,我们都会涉及控制钻机以及如何添加和删除各种钉扎说台上的 IK 管制之前跳进一个例子如何构建您自己的自定义非 HumanIK 钻机使用这些工具,然后重定向此控制钻机一些现有的运动捕获数据对一些编辑我们将做什么。以东西包起来,这样你会有完整的理解你的动画和字符索具阿森纳 HumanIK 掌权将显示几个高级的功能。