3Dnice - Game Vehicle Development
8 Hrs | Video: AVC (.mp4) 1600x900 | Audio: AAC 44.1KHz 2ch | 11.1 GB
Genre: eLearning | English
In this course we will discuss the process of creating a vehicle for next generation games. We will cover high poly modeling. We will create main body of the vehicle, supercharger and air scope, wheel with tire and some inside elements. We will show you different ways to create your low poly model. We will make UVs for our vehicle. Then we will explore how to bake normal maps and ambient occlusion maps. For all of this we will use Maya 2016 and xNormal. For the texturing we will use Quixel SUITE 2. Some textures we will do from scratch and for others we will do a little brakedown to understand how they were created. The last chapter we will spend in Unreal Engine 4 and we will put everthing together in a simple scene. We will create lighting, and of course materials for our objects.
3Dnice-游戏车辆发展
8 小时 |视频: AVC (.mp4) 1600 × 900 |音频: AAC 44.1 k h z 2 通道 |11.1 GB
类型: 电子学习 |英语
在本课程中我们将讨论创建下一代游戏的工具的过程。我们将涵盖高的多边形建模。我们将创建的车辆、 增压器和空气的范围、 车轮与轮胎以及一些内部元素的主体。我们将展示你不同的方式来创建你的低多边形模型。我们将为我们的车辆使乌布苏。然后我们将探讨如何烤的法线贴图和环境遮挡地图。所有这一切中,我们将使用玛雅 2016 年和 xNormal。对于纹理贴图,我们将使用 Quixel 套房 2。一些纹理,我们会从零开始,为别人我们会做一个小的 brakedown来了解如何创建它们。最后一章我们将花在虚幻引擎 4 中,我们会把一切在一起在一个简单的场景。我们将创建照明,和当然我们对象的材料。