CGCookie - Using Game Assets in Unity
English | mp4 | H264 1920x1080 | AAC 2 ch | 35 min | 423 MB
eLearning | Software: Unity 5.0
Welcome to the Game Asset Integration course. This is the third in this series of courses that teach you how to create, model, texture and finally utilize that game asset inside of Unity. Picking up where the last course left off we’ll go over the basics of exporting assets from Blender and importing them into Unity.
In this course you’ll learn how to:
- Use FBX, OBJ and .Blend files within Unity
- Update Assets
- Create exportable prefabs to be used in other projects
- Apply components like colliders and rigidbodies
You’ll also get some quick tips and tricks on how to improve your workflow when working with game assets. Once you’ve completed this course you’ll have the knowledge on how to implement your own custom game assets from Blender into Unity.
CGCookie-在统一使用游戏资产
英语 |mp4 |H264 1920 x 1080 |AAC 2 ch |35 分钟 |423 MB
电子教学 |软件: 统一 5.0
欢迎来到游戏资产整合课程。这是这一系列的课程,教你如何创建模型,纹理和最后利用该游戏资产内部团结的第三次。捡起最后一期课程离开我们的地方就去从搅拌机导出资产和将它们导入统一的基础。
在本课程中您将学习如何:
-使用 OBJ FBX,和。混合文件内统一
-更新资产
-创建可导出预置在其他项目中使用
-适用像碰撞和刚体组件
此外会将一些快速的技巧和窍门相处如何使用游戏资产时提高您的工作流中。一旦你完成了这个课程,你会有对如何实现你自己自定义游戏资产从搅拌机入统一的认识。