CG数据库 >> FPS UI 设计的基本原理

FPS UI 设计的基本原理的图片1

Fundamentals of FPS UI Design

HDRips | MP4/AVC, ~251 kb/s | 1920x1080 | Duration: 01:31:07 | English: AAC, 160 kb/s (2 ch) | + Project files | 567 MB

Genre: Development / Programming / Design

In this course we’ll delve into the UI aspects of a first person shooter. You’ve learned the mechanics of how to shoot a weapon, now we need to add visual elements to represent how much ammo we have, our health and armor, minimaps and even a weapon selection menu.

In this course we’ll learn how to:

Create a static crosshair that changes color based on what we’re aiming at

Slice up sprite sheets

Using health bars that diminish when taking damage

Creating two different types of minimaps including UI and camera based

Implementing a UI weapon cycle menu with buttons and animations

By the end of this course you’ll have a better understanding of how you can implement various UI components with scripts for your first person shooter.

FPS UI 设计的基本原理

HDRips |MP4/AVC,~ 251 kb/s |1920 x 1080 |持续时间: 1:31:07 |英语: AAC,160kb/s (2 ch) |+ 项目文件 |567 MB

体裁: 发展 / 编程 / 设计

在本课程中我们将深入探讨一个第一人称射击游戏的 UI 方面。您已经了解如何拍摄一种武器,现在我们需要添加视觉元素来表示我们有多少弹药、 我们的健康和盔甲、minimaps 和甚至武器选择菜单的力学。

在本课程中我们将学习如何:

创建静态的十字线,根据我们的目标改变颜色

切了雪碧床单

使用当受到伤害时,减小的健康酒吧

创建两个不同类型的 minimaps 包括用户界面和基于相机

执行 UI 武器周期菜单按钮和动画

本课程结束你将有更好地了解如何为你的第一人称射击游戏可以实现各种 UI 组件的脚本。