CG数据库 >> Uartsy – Creating Stylized Game Weapons

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4 Modules Project Files Included MP4

Title: Uartsy – Creating Stylized Game Weapons

Info:

In this course, Kyle Sarvas goes over his process and techniques on creating a stylized weapon for video games!

In this on-demand course, Kyle Sarvas will show you how to create visually impactful and dynamic stylized weapons for video-games. Using ZBrush, Maya and 3DCoat you learn the ins and outs of game asset production through multiple 3D editing platforms to stunning effect.

The 5 most important lessons:

How to analyze concepts and plan out the creation of an asset

Fundamental hard surface modeling techniques

Various sculpting techniques in ZBrush such as Mesh Extraction and Mesh Clipping

How to bake clean Normal maps and AO maps in XNormal

An effective workflow for creating stylized hand-painted texture maps in 3DCoat

Course Outline

Project 1 : Concept And Block In

Key Takeaways

Analyzing the Concept

Blocking out the Weapon in Maya

Importing the Low Poly Model into ZBrush and preparing the model for sculpting

Project 2 : Sculpting Forms

Key Takeaways

Sculpting the secondary forms of the concept in ZBrush

Sculpting exaggerated cracks, dings, cuts, etc.

Exporting the Decimated sculpt for retopology

Project 3 : Retopology And Baking

Key Takeaways

Refining the Low Polygon Model in Maya

Creating the UVs in Maya

Creating the Normal map in XNormal

Creating the AO map in XNormal

Setting up the Diffuse map in Photoshop by utilizing th e AO map from XNormal

Setting up the model in 3D Coat

Project 4 : Texturing And Rendering

Key Takeaways

Creating the final Diffuse map in 3D Coat

Creating the Specular map in Photoshop

Evaluating the asset in Marmoset

Finishing Touches