Exploring Human Muscles Setup in Maya
Size: 6.70GB | Duration: 6h 49m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 44.1KHz 2ch
Genre: eLearning | Level: Advanced | Language: English
Throughout these lessons, we'll learn how to create a deformation setup for a humanoid character using muscles from Maya toolset. We'll look at converting human anatomy to a 3d deformation rig, making muscle objects and attaching them to an animation skeleton, and finishing with how to make these muscles deform the character's geometry. We will also use a custom python script function, written for this tutorial, to streamline the setup. By the end of the tutorial, you will know more about realistic deformation setups based on a film production workflow. Specials thanks goes out to Jan Jinda for the werewolf model and Pavel Hrubos for the animation clips. Software required: Maya 2016.
在玛雅人的探索人类肌肉安装。
大小: 6.70 GB |持续时间: 6 h 49 m |视频: AVC (.mp4) 1280 x 720 15 fps |音频: AAC44.1 k h z 2 通道
类型: 电子学习 |级别: 高级 |语言: 英语
整个这些经验教训,我们将学习如何创建变形设置为人形字符使用肌肉从玛雅的工具集。我们会看看人体解剖学转换 3d 变形钻机、 造纸肌肉对象和将它们附加到的动画骨架,和如何使这些肌肉变形特征的几何精。我们还将使用自定义的 python 脚本函数,写在本教程中,简化安装程序。本教程结束时,你会知道更多关于现实变形设置基于电影的生产工作流程。特价感谢出去Jan 金达狼人模型和帕维尔 · 赫鲁博什的动画剪辑。所需软件: 玛雅 2016年。