Master Unity By Building 6 Fully Featured Games From Scratch (Update)
MP4 | AVC 320kbps | English | 1280x646 | 30fps | 33h 30mins | AAC stereo 50kbps | 6.92 GB
Genre: Video Training
Learn How To Plan, Design, Create And Publish Your Games On Any Platform Using Unity Game Engine. This is a course I wish I had when I first started to learn game development. The course is completely project based, and we are going to create 6 full featured games from scratch using Unity Game Engine. We will start with simple things so you will be comfortable if you are using unity for the first time.
You will also benefit from my super fast response if you have any issue that you are stuck with(I check Udemy forums every day if someone posts a question). Oh and all the students taking the course will also be there to help you!
All project files will be included and you are free to use them for anything that you like, personal or commercial use!
Lets take a look at the games that we are going to create inside of this course:
We are going to start with a simple game that I call Jack The Giant. In this game we are going to help Jack climb down the beanstalk, along the way we can jump on white clouds but we need to avoid dark clouds. Besides of creating our gameplay we are going to create menus, implement background music, implement admob ads and much much more.
The next game that we are going to create is Flappy Bird, and I know what you are thinking oh not another Flappy Bird clone, but this is not a regular Flappy Bird clone, oh no, I've added a lot of features that you can't find in any other flappy bird clone such as selecting a bird(choose between different flappy birds), implementing tweeter and many other features that you will see inside of the course.
After Flappy Bird we are going to create one of the most popular games out there - Infinite Runner!! In this game we are going to see how can we implement features such as quads to represent our backgrounds, spawning obstacles and destroying them, recycling obstacles, implementing google play game services and much much more.
Next game that we are going to create is going to be a 2D Plaformer game that I call Spider Cave. In this game our player is able to fly and he needs to collect diamonds in order to exit out of the level, what he needs to avoid though are the spiders that lure inside the cave. We are going to have a spider shooter who shoots our player, spider jumper who tries to eat our player when the player is above him and spider walker who simply walks left and right. For the first time we are going to implement simple AI(Artificial Intelligence) in our games, and you can use these techniques in your own games that you will create!
After our spider cave we are going to create a nice puzzle game, which a kids game. In this game we are going to implement a lot of features such as creating the whole game in one single scene!! We are going to see how can we compare images to each other in order to check if we have a correct guess, we are going to use the mechanim system a lot in this game in order to animate our menus, that and much more awaits you in this lecture.
The final game that we are going to create is a game that is called Ball Panic. This is the largest game that we are going to create in this course and the game covers a lot of topics everybody is interested in, such as creating a level and character lock/unlock system, creating weapons menu in order to select a weapon for our player, creating level menu and unlocking those levels, implementing video and interstitial ads and in app purchase, that and much more awaits you in this lecture.
What You will learn
Unity Interface
Basic C# Programming
Intermediate C# Programming
Advanced C# Programming
Importing And Organizing Assets
Slicing Sprites
Animating Sprites
Learn How To Use Unitys New UI System
Creating Menus
Creating Loading Screen
Creating Cool Animations
Understand And Use Unitys Physics System
Saving Game Data Using Binary Input/Output
Creating Character And Level Select Menu
Creating Character And Level Lock Unlock System
Using Game Controllers To Control The Workflow Of Your Game
Play Music In Your Game
Create In-App Purchase To Sell Virtual Items To Your User
Implement Social Media In Your Game(Facebook and Tweeter)
Share On Facebook From Your Game
Create Share On Facebook Earn Virtual Item System In Your Game
Implement Interstitial Ads
Implement Video Ads
Create A Watch Video Earn Virtual Item System In Your Game
Implement Google Leaderboards And Achievements In Your Game
Learn How To Support Multiple Screen Resolutions
Learn How To Submit Your Game On Google Play Store
That And Much More Is Awaiting For You In This Course
What this course DOES NOT cover :
The course teaches everything from basic to more advanced stuff on how to plan, design, develop and publish your game, however the course WILL NOT teach you every single aspe
由建筑大师统一 6 功能齐全游戏从零开始 (更新)
MP4 |AVC 320 kbps |英语 |1280 x 646 |30 fps |33 h 30 分钟 |AAC 立体声 50 kbps|6.92 GB
体裁: 视频培训
了解如何规划、 设计、 创建和发布您使用 Unity 游戏引擎的任何平台上的游戏。这是我希望我有当我刚开始学习游戏开发的课程。该课程完全是根据,项目和我们打算从头开始创建 6 充满特色的游戏,使用统一的游戏引擎。我们将开始与简单的事情,所以你会舒适,如果你第一次使用统一。
您还将受益于我超级快速的响应,如果您有任何问题,你是坚持 (我检查 Udemy 论坛每一天如果有人张贴问题)。哦这门课的所有学生也会有帮助你!
所有项目文件都将包含与您可以自由使用他们的东西是你想要的个人或商业使用!
让我们看看我们打算在本课程创建的游戏:
我们打算入手一个简单的游戏,我叫杰克巨人。在这个游戏中我们要帮助杰克爬下豆茎,一路走来,我们可以跳上洁白的云朵,但我们需要避免乌云。此外的创建我们的游戏,我们要创建菜单,实现背景音乐、 执行 admob 广告和很多更多。
我们将要创建的下一场比赛是不再软趴趴的鸟,和我知道你在想什么哦不是另一个不再软趴趴的鸟克隆,但这不是常规的不再软趴趴的鸟克隆人,哦不,我已经添加了许多你在其他任何不再软趴趴的鸟克隆等选择一只鸟找不到的功能 (选择之间不同不再软趴趴的鸟)执行高音和许多其他功能,您将看到在课程。
后不再软趴趴的鸟,我们要创建一个最受欢迎的游戏在那里-无限转轮!!在这个游戏中我们要看看如何可以我们实现功能例如,股四头肌来代表我们的背景,产卵障碍和摧毁他们,循环障碍,实施谷歌玩游戏服务和多得多。
我们将要创建的下一场比赛要我打电话给蜘蛛洞穴 2D Plaformer 游戏。在这场比赛我们的队员是能飞和他需要收集钻石以退出水平,他需要避免虽然是在洞内吸引蜘蛛。我们要有一个蜘蛛射手射击我们的球员,蜘蛛跳线试图吃我们的球员时,球员是他的上方和蜘蛛沃克只是走左和右。第一次我们要在我们的游戏中实现简单 AI (人工智能),你可以使用这些技术,您将创建您自己的游戏!
我们要创造一个不错的益智游戏,我们蜘蛛洞穴后,孩子们游戏。在这场比赛我们要执行大量的功能,如在一个单一的场景中创建整个游戏!!我们要看我们如何来比较图像彼此以检查是否我们有一个正确的猜测,我们打算使用可言系统很多在这个游戏中进行动画处理我们的菜单,这和很多更等待着你在此演讲。
最后一场比赛,我们要创建是一个游戏,叫做球恐慌。这是我们要在这门课中创建的最大游戏和游戏涵盖大量的每个人都很感兴趣,例如,创建一个水平及字符锁定/解锁系统,创建要为我们的球员,创建一级菜单和解锁这些级别上执行选择武器的武器菜单视频插播广告和在应用程序内购买的主题这和很多更在等待着你在此演讲。
你将学到什么
Unity 界面
基本的 C# 编程
中间的 C# 编程
先进的 C# 编程
导入和组织资产
切片的精灵
动画精灵
了解如何使用 Unitys 新 UI 系统
创建菜单
创建加载屏幕
创建很酷的动画
理解和使用 Unitys 物理系统
保存游戏数据使用二进制输入/输出
创建字符和级别选择菜单
创建字符和水平锁定解锁系统
使用游戏控制器来控制你的游戏的工作流
播放音乐在你的游戏
创建在应用程序内购买虚拟物品卖给你的用户
在你的游戏 (Facebook 和高音) 实施社会媒体
在你的游戏从 Facebook 上分享
创建共享在 Facebook 上赚到你的游戏虚拟道具系统
执行插播广告
实现视频广告
创建监视视频赚取你的游戏虚拟道具系统
在你的游戏中实现谷歌排行榜和成就
了解如何支持多屏幕分辨率
了解如何提交你的游戏上谷歌播放存储
这和很多更等待你在本课程中
什么本课程并不覆盖:
课程教导一切从基本到更高级的东西,如何规划、 设计、 开发和发布你的游戏,然而课程不会教你每一个单一的概述