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3 Modules Project Files Included MP4

Title: Uartsy – Intro to CryENGINE

Info:

Petar gives you a thorough introduction to environment creation in CryEngine. Petar covers how to create assets in external programs like ZBrush and 3Ds Max and import them into CryEngine for use in your own environment.

The 5 most important lessons:

Understand the fundamental workflow of CryENGINE.

Create highly detailed rocks and undergo the process to make it engine ready.

How to produce custom tileable textures by sculpting detail and preforming touch up passes in Photoshop.

Rapidly create environment pieces for CryEngine and understand how to blend textures.

Understand the foliage creation process to produce trees and grass.

Course Outline

Project 1 : Intro to CryENGINE

Learn the basics of working in CryENGINE and create your first asset: a normal mapped rock.

13 Lectures

Project 2 : Creating a Cavern Tunnel for CryENGINE

Learn to create and use tileable textures while create a simple tunnel scene.

7 Lectures

Project 3 : Creating a Tree for CryENGINE

Learn to create complex geometry using 3DS Max for use in the game engine as alpha cards.

5 Lectures

3 个模块项目文件包括 MP4

标题: Uartsy-CryENGINE 简介

信息:

佩塔尔 · 给你在 CryEngine 环境创造深入的介绍。佩塔尔 · 介绍如何创建资产在外部程序中像 ZBrush 和 3Ds Max 和导入到 CryEngine 为他们在您自己的环境中使用。

5 最重要的经验教训:

了解基本的 CryENGINE 工作流。

创建高度详细的岩石和接受的过程,使其发动机。

如何制作自定义的花木纹理造型细节和预成型刀路在 Photoshop 中润色。

快速创建环境件为 CryEngine 和了解如何混合纹理。

了解树叶创作过程产生的树和草。

课程大纲

项目 1: 简介 CryENGINE

学习工作在 CryENGINE 的基础知识和创建您的第一次资产: 正常映射的岩石。

13 讲座

项目 2: 创建洞隧道为 CryENGINE

了解如何创建和使用花木纹理时创建一个简单的隧道的场景。

7 讲座

项目 3: 为 CryENGINE 创建一棵树

了解如何创建复杂几何形状,使用 3DS Max 作为 alpha 卡片游戏引擎中使用。

5 讲座