CG数据库 >> Gumroad – Hulkbuster by Romain Chauliac

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Duration 25h MP4

Title: Gumroad – Hulkbuster by Romain Chauliac

Info:

In this Gumroad I’ll show you about 25Hrs of work on how I did the HulkBuster using Maya, Cinema4D, UVLayout, SubstancePainter, Corona Render and Nuke!

It’s for intermediate level, I show all the process from scratch to final render but without any audio comment and video are x2 speed-up to make them more dynamic and pleasant to watch.

1 – Modeling – 4Hrs

All the modeling is done in Maya, due to is powerful tools and my experienced workflow. If you want to understand this modeling workflow more in depth, I explain everything about it on https://gumroad.com/l/Fuze01Fuze Tutorial.

Here I show how I model the HulkBuster’s upper body parts in HightPoly.

2 – UVs – 3Hrs

I did UVs using UV Layout, because it’s one of the most powerful UV editing software and it’s stand-alone. So you can use it in any pipeline, with any 3D application.

3 – Texturing – 2Hrs

For texturing I choose SubstancePainter, even if here we are’nt with a game asset but with a highPoly, I wanted to use the power of procedural texturing to speed-up the repetitive texture process. Thanks to SubstancePainter, we will only texture the head of the HulkBuster and it’ll automatically texture all the body’s 20k texture.

4 – Shaders and Render – 1H30

I choose Corona Render for Cinema4D to make the render. First to test this new render engine and because it’s totally free in the https://corona-renderer.com/blog/corona-for-cinema4d-alpha-v4-1-releasedversion I use. The speed of this renderer is incredible and allow me to quickly render HD animation.

I’ll show you how I build my shaders using Substance output in order to have a strong nice metal look and build some layered shaders with Blend Material and mask.

5 – Compositing – 1Hr

Finnally a bit of compositing with Nuke to add final touchs to the render animation. How to compose my .Exr MultiPass, subtle detail like Glow, CC, Denoise Glossy, Grain…

持续时间 25 h MP4

标题: Gumroad — — 由罗曼 Chauliac Hulkbuster

信息:

在这 Gumroad 我会告诉你关于工作对我是怎么使用玛雅、 Cinema4D、 UVLayout、SubstancePainter、 电晕呈现和核弹 HulkBuster 25Hrs!

它是为中级水平,显示所有过程从零开始到最后的渲染,但是没有音频注释和视频是 x 2 提速,使他们更有活力和愉快的看。

1 — — 建模 — — 4 小时

建模由于在玛雅人,所做的一切是功能强大的工具,我有经验的工作流。如果你想要了解更多深入此建模工作流,我就解释一切关于它在https://gumroad.com/l/Fuze01Fuze 教程。

在这里我展示如何我模型 HightPoly HulkBuster 的上半身部分。

2 — — 乌布苏 — — 3 小时

我没有使用 UV 布局,因为它是最强大的 UV 编辑软件之一,它是独立的 UVs。所以你可以在任何管道,与任何 3D 应用程序中使用它。

3 — — 纹理 — — 2 小时

对于纹理我选择 SubstancePainter,即使在这里我们还不是一个游戏的资产,而highPoly,想要使用的程序贴图到提速的重复性纹理过程的电源。SubstancePainter,我们只有将纹理的 HulkBuster 头,它会自动纹理,全身 20 k 纹理。

4 — — 着色器和渲染 — — 1 H 30

我选择电晕呈现 Cinema4D 使渲染。第一次来测试这个新的渲染引擎,因为它是完全免费的 https://corona-renderer.com/blog/corona-for-cinema4d-alpha-v4-1-releasedversion 在我使用。这个渲染器的速度是令人难以置信,请允许我快速呈现高清动画。

我会告诉你如何我建我着色器使用物质输出要具有强烈的好金属,看起来和建立一些分层的着色与共混材料和面具。

5 — — 合成 — — 1 小时

最后一点的核弹将添加最后触动到渲染动画合成。如何撰写我。Exr 多重曝光,微妙的细节,例如象辉光,CC,降噪有光泽,粮食......