turing a Low Poly Helmet for Games in 3ds Max
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 3h 41m | 1.12 GB
Genre: eLearning | Language: English
In this tutorial, we will be creating a low poly helmet for games. Software required: 3ds Max 2014, Adobe Photoshop, Marmoset Toolbag, Illustrator
In this tutorial, we will be creating a low poly helmet for games. We will start off with a box modeling technique and detailing the model. Once the basic shape is done, we will create additional high poly elements, such as the vents and bolts for the side and bake them over the low poly model. We will explore the baking process in depth and generate Normal, Diffuse, and Ambient Occlusion maps. We will texture the model in Photoshop using the pen tool. We will also look into converting a raster logo into vector form and seamlessly baking that over the helmet. Once the texturing process is done, we will look into fixing the seams in texture. Finally we will create a presentation render inside Marmoset Toolbag. Software required: 3ds Max 2014, Adobe Photoshop, Marmoset Toolbag, Illustrator
图灵游戏低聚头盔在 3ds Max
MP4 |视频: AVC 1280 x 720 |音频: AAC 44 KHz 2 通道 |持续时间: 3 h 41 m |1.12GB
类型: 电子学习 |语言: 英语
在本教程中,我们将创建游戏低模头盔。所需软件: 3ds Max 2014 年,狨猴包括Adobe Photoshop 插画
在本教程中,我们将创建游戏低模头盔。我们将开始建模技术和细节模型的箱子。完成基本的形状后,我们将创建额外的高聚元素,如喷口和侧螺栓和烤他们在低多边形模型。我们将探讨在深度烘焙过程和生成正常、 漫反射和环境遮挡地图。我们将纹理Photoshop 使用钢笔工具中的模型。我们也会研究将光栅徽标转换为矢量格式和无缝地烘烤,在头盔。一旦变形过程完成,我们将探讨修复中纹理的接缝处。最后我们将创建演示文稿呈现内狨猴 Toolbag。所需软件: 3ds Max 2014 年,狨猴包括 AdobePhotoshop 插画