Advanced | 1h 34m | 7.30 GB | Project Files | Software used: 3ds Max, Unreal Engine, Substance Designer
Title: Lynda – Game Art: Asset Texture Pipeline
Info: The game industry moves fast! The technology in modern games requires artists to stay constantly updated. In the course, you will learn Judd Roy’s current workflow for taking an asset from 3ds Max into Substance Painter and importing it into the Unreal game engine. Senior environmental artist Judd Roy reviews the pipeline path for creating a 3D model of any game asset: characters, weapons, props, vehicles, etc. It starts in 3ds Max: high-poly and low-poly modeling, UV unwrapping, and a bit of lightmapping. Within Substance Painter, you’ll bake maps from the high-poly asset and texture paint it. The finished textures are imported from Painter into Epic Games’ Unreal Engine 4. In Unreal, you’ll import the mesh object, create physically based rendering materials, and position them within a proper folder structure.
先进的 |1 h 34 m |7.30 GB |项目文件 |使用软件: 3ds Max,虚幻引擎,物质设计器
标题: 琳达 — — 游戏艺术: 资产质地管道
信息: 游戏行业移动的非常快!在现代游戏技术要求艺术家保持不断更新。在课程中,您将学习以资产从 3ds 的贾德罗伊的当前工作流进物质画家和导入虚幻的游戏引擎的最大。高级环境艺术家罗伊 · 贾德评论管道路径创建 3D 模型的任何游戏的资产: 人物、 武器、 道具、 车辆等。它开始在 3ds Max: 高聚和低聚建模、 UV 展开,和一点点的光照图。内物质的画家,你会从高聚资产烤地图和纹理绘制它。成品的纹理从画家导入史诗游戏虚幻引擎 4。在虚幻,会导入网格对象、 创建基于物理渲染材料,和他们在正确的文件夹结构中的位置。