Unity Touch Gestures and Pathfinding in Mobile Unity Games
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 3 Hours | 1.59 GB
Genre: eLearning | Language: English
Mobile game developers can understand the different touch gestures like swipe, pinch and flick used for RTS games
Detecting and Using Touch Gestures in Unity
Taps, swipes, pinches, and flicks are all ways that players can interact with mobile games. Unity 3D games built for mobile devices should take these unique ways of playing that go beyond the standard "controller."
Making sense of raw finger position vectors every frame might prove to be more involved than it looks. In this course, you’ll be introduced to the concept of touch input processing in Unity games.
Each lecture will introduce the theory commonly used finger gestures, such as taps, drags, swipes, pinches, and rotates. The goal of the course will be to put that theory into practice to create a simple point-and-click game.
The characteristics of each gesture will be explained, and the relevant code to detect and use it in the example game will be shown step-by-step.
By the end of the course, you’ll have built a script that can process touch input and report what gesture has happened or is happening, and this script will be modular: ready to use in any of your other projects.
Before starting this course, you should be familiar with C# programming in Unity and the concept of 3D transforms as it is used in the engine. A touch of basic trigonometry also wouldn’t hurt.
All assets, code and project files are included in the course and free to download
Pathfinding is a concept many AI programmers lose sleep over. Thankfully if you are making your game with Unity, there is a built-in navigation mesh (navmesh) system that is fast, robust, and adaptive. In this tutorial you will be shown how to make use of this system effectively in the context of a point-and-click game (one of the best use cases for pathfinding), including the utilization of pathfinding with regards to various scenarios like jumpable gaps and dynamic obstacles.
Additionally, this tutorial also shows an example of an animation controller adapted to the acceleration-based movement behavior of Unity’s navigation agent.
Before starting this course, you should be familiar with C# programming in Unity and the concept of 3D transforms as it is used in the engine. Basic knowledge of Unity’s animation system is also highly recommended. Also, it should be noted that the game project in this tutorial is controlled using the Unity Remote 4 app, so make sure you have it installed in your device.
团结触控手势和中移动统一游戏寻路
MP4 |视频 ︰ AVC 1280 x 720 |音频 ︰ AAC 44 KHz 2 通道 |持续时间 ︰ 3 小时 |1.59 GB
类型 ︰ 电子学习 |语言 ︰ 英语
移动游戏开发人员可以了解不同的触摸手势像刷、 捏和甩尾用于 RTS 游戏
检测和使用触摸手势团结
水龙头,挥笔,捏,笔势,玩家可以与手机游戏交互的所有方式。统一的 3D 游戏,为移动设备建造应采取这些独特的方式玩超越标准"控制器"。
原始的手指位置矢量的文不对题的每一帧可能证明是比它看起来更多地参与。在此过程中,将为您介绍统一游戏中的触摸输入处理的概念。
每次讲座将介绍理论常用手指的动作,如水龙头、 拖动、 刷卡、 捏,和旋转。课程的目标将是这一理论付诸实践,以创建一个简单的指向和点击游戏。
将解释每个手势的特点,和相关的代码来检测和它游戏中所使用的示例将显示一步一步。
课程结束时,你会建造一个脚本,可以处理触摸屏输入,并报告什么手势已经发生或正在发生的事情,此脚本将模块化 ︰ 准备在你的任何其他项目中使用。
在开始之前本课程,您应该熟悉 C# 编程中统一和 3D 的概念变换作为在引擎中。淡淡的基础的三角学也不会伤害。
所有的资产,代码和项目文件都包括在课程和免费下载
寻路是一个概念,许多 AI 程序员而失眠。值得庆幸的是如果你正在统一玩你的游戏,还有一个内置导航网 (navmesh) 系统,是快速、 鲁棒性,和自适应。在本教程中您将看到如何使用的上下文中有效的指向和点击游戏 (最好用例为寻路),这个系统包括利用在各种情况下的寻路喜欢 jumpable 差距和动态的障碍。
此外,本教程还展示动画控制器适应统一的导航代理的基于加速度的运动行为的例子。
在开始之前本课程,您应该熟悉 C# 编程中统一和 3D 的概念变换作为在引擎中。也极力推荐的团结的动画系统的基本知识。此外,应指出的是,在本教程中的游戏项目控制使用的统一远程 4 应用程序,所以请确保你有它安装在您的设备。