CG Masters - Character Creation Volume 3.5 Cycles Convert
webm format | Video: AVC 1920 x 1018 | Audio: AAC 48KHz 2ch | Duration: 2hr 29min | 3.98 GB
Genre: eLearning | Language: English
In this condensed training DVD, Greg Zaal (taking the reins from Lee Salvemini’s finished Ninja character in Volume 3) shows you everything you need to know to create your own realistic and physically accurate Cycles materials.
Not only will you learn how to use the Cycles render engine, you’ll also learn the core principles of physically based shading. Using the ninja character as an example, we’ll go through all the various kinds of surfaces and study how and why they look the way they do, and then replicate that using node-based materials.
Cycles can often seem slower than traditional renderers, due to the fact that it’s a brute-force path tracer (meaning that instead of trying to fake or approximate light, it calculates it exactly as it behaves in reality), giving us the best possible image quality by default. For this reason, we’ll also cover several ways to optimize our scene and speed up the render without losing image quality.
This DVD is aimed at Blender users who have previous experience with the old Blender Render engine and would like to begin their adventures with the modern path tracer, Cycles. But if you’re new to materials and textures in general, don’t worry, all the basics are explained thoroughly.
Instructor: Greg Zaal
Video Info: 2hr 29min, 1920 x 1018 resolution, webm format.
Software Used: Blender 2.7x (Cycles)
Skill Level: Intermediate
DVD Features
Blend files included for every stage of the process, including most demonstrations
High resolution videos recorded at 100 DPI
Clean and simple web interface for watching the videos
A comprehensive help and info page including links to further reading.
Translates methods used for Blender Render to Cycles
Setting up reliable HDR lighting
Discover the possibilities of node-based materials
Conductive (metallic) vs. non-conductive materials
Optimizing thin glass and the cornea
Setting up reusable node groups
Destructive and non-destuctive render optimization
Using the Node Wrangler add-on
The difference between the glossy distribution functions and where you should use them
DVD Chapters
0. Introduction
1. Building a Basic Material
2. Texturing Overview
3.1. Lighting Setup
3.2. Fresnel
3.3. Subsurface Scattering
3.4. Metals
3.5. Clothing
4.1. Sai
4.2. Goggles
4.3. Eyes
4.4. Hair
5. Node Groups
6. Render Optimization
CG 大师-字符创建卷 3.5 ︰ 周期转换
webm 格式 |视频 ︰ AVC 1920 × 1018 |音频 ︰ AAC 48 KHz 2 通道 |持续时间 ︰ 2 小时 29 分钟 |3.98 GB
类型 ︰ 电子学习 |语言 ︰ 英语
在这个凝聚的培训 DVD,格雷格 Zaal (执掌从李 Salvemini 完成忍者性格中卷 3)显示你一切你需要知道创建你自己的现实和精确的物理循环材料。
你不仅会了解如何使用周期的渲染引擎,您还将了解基于物理底纹的核心原则。使用忍者字符作为一个例子,我们会经过等各种表面和研究如何以及为什么他们他们这样做,本来的样子,然后复制,使用基于节点的材料。
周期可以经常看起来比传统的渲染器,速度慢,它是一种蛮力路径示踪剂 (即,不是在假或近似的光,而它计算它正是因为它的行为在现实中),默认情况下给我们的最好的可能的图像质量。为此,我们还将介绍几种方法来优化我们的场景和加快渲染而不会丢失图像的质量。
这张 DVD 被旨在的搅拌机有以前的用户体验与旧搅拌机渲染引擎和想开始他们的冒险以现代路径示踪剂,周期。但如果你是新的材料和纹理一般情况下,不要担心,所有的基本知识彻底解释。
教练 ︰ 格雷格 Zaal
视频信息 ︰ 2 小时 29 分钟,1920 × 1018 决议 webm 格式。
软件使用 ︰ 搅拌机 2.7 x (周期)
技能等级 ︰ 中级
DVD 功能
包含的每个阶段的过程,包括大多数示威的混合文件
录在 100 DPI 的高分辨率视频
看完视频清洁和简单的 web 界面
一个全面的帮助和信息页面,包括进一步阅读的链接。
翻译方法用于搅拌器呈现周期
设置可靠的 HDR 照明
发现的基于节点的材料的可能性
与非导电材料导电 (金属)
优化的薄玻璃和角膜
建立可重用的节点组
破坏性和无损渲染优化
使用节点牧马人加载项
有光泽的分布函数和在那里你应该使用它们之间的区别
DVD 章节
0.介绍
1.建筑的基本材料
2.贴图概述
3.1.照明安装
3.2.菲涅耳
3.3.地下散射
3.4.金属
3.5.服装
4.1.西贡
4.2.护目镜
4.3.眼睛
4.4.头发
5.节点组
6.渲染优化