iOS Control Systems with Swift 2 or 1.2 and Sprite Kit
MP4 | Video: 1280x720 | 61 kbps | 44 KHz | Duration: 7 Hours | 971 MB
Genre: eLearning | Language: English
A quick start guide to programming one of the hardest elements of any game, controlling your characters.
This seven hour tutorial series has one main aim to it: give you a quick start guide to programming one of the hardest elements of any game, controlling your characters. Most programmers begin a new app by prototyping the controls. It's just a natural starting point for production, and it can be one of the biggest stumbling blocks for new developers. With a dozen example projects and 24 videos, you can start wherever you like and implement any of the control systems below…
Accelerometer controls
Simple touches, taps and swipes
Rotation, pan, pinch, and long press gestures
Path-based movements
Aim and release slingshot style controls
Directional pad controls
Virtual joystick controls in a top-down flying game
Virtual joystick controls in an isometric-viewed world
Virtual joystick controls in a traditional side scroller/ platform world
Attacking, jumping and double-jumping with virtual buttons
This series was developed with Swift 1.2 and uses Apple's very own Sprite Kit game engine. While you master the control methods above, you'll also learn the basics of game development: animating texture atlases, creating classes for players and collision objects, working with physics, creating world nodes, and countless other nuggets of know-how for making an awesome game with Xcode.