Duration 6h 49m Project Files Included MP4
Title: The Foundry – The Product Pitch – MODO Training
Info:
In this tutorial ‘The Product Pitch – MODO Training for CPG’ The Foundry’s own James Darknell takes you through the entire workflow of building all the necessary elements for a new product pitch, aimed at the fast moving Consumer Packaged Goods (CPG) market segment. Elements of the pitch include a rendered product shot of a realistic candy container filled with chiclet shaped ‘Fruit Bites’. You will also build and render the fruit elements that are used for the product’s label and then reused for a final mock advertisement.
What is included with the product?
16 videos segments
27 scenes in LXO format
20 assorted images and backdrops
Experience level:
All levels. Basic knowledge of MODO UI + navigation, some experience in general modeling will be helpful but not required.
Total run time:
06:49:41 (nearly 7 hours)
Software compatibility:
MODO 901 SP3 and later
Product format:
Training videos are at 1920 x 1080 resolution and narrated in English.
Video 01: Introduction — Introduction to the CPG product pitch and concept, followed by an overview of key MODO knowledge necessary for the training.
Video 02: Modeling the Orange — Building the realistic orange, gathering reference and using Multi-Res sculpting to add in details.
Video 03: Surfacing the Orange — Using Procedural shaders to create a realistic displacement map for the orange’s rind.
Video 04: Making Lemons — Using the Orange as a base, the models is modified to be a lemon.
Video 5: Modeling the Cherry — Using techniques applied in the earlier lesson, the Cherry is modeled with a realistic stem and leaf.
Video 6: Surfacing the Cherry — Applying procedural textures to create a realistic surface and baking the textures out to image maps.
Video 7: Posing the Cherries — Applying a custom spline deformer to pose the cherry stems and then freezing the result for later use.
Video 8: Modeling the Strawberry — Baking out custom seed displacement maps and then applying them as a texture replicator.
Video 9: Surfacing the Strawberry — Using subsurface scattering for realistic berry skin and applying fur to the leafy berry top.
Video 10: All Fruits:– Composing the four fruit elements into a single scene for rendering the label image.
Video 11: Modeling the Package — Modeling the candy container using Catmull Clark Subdivision surfaces.
Video 12: Surfacing the Package — Using stacked shaders to combine the elements that create the completed package label.
Video 13: Filling the Package — Using dynamics to realistically fill the container with the colorful candy pieces.
Video 14: Candy Surfacing — Applying displacement maps to the candy for added realism and finalizing the surfacing on the container for a rendered product shot.
Video 15: Creating the Mock Ad — Combining all the various elements and composing them into the final rendered image. Particles are employed to generate the candy spray.
Video 16: Wrap-up — Project summary and wrap up.
持续时间 6 小时 49 m 项目文件包括的 MP4
标题 ︰ 铸造 — — 产品推介 — MODO 培训
信息 ︰
在本教程中的 '产品球场 — — 中央人民政府 MODO 培训' 铸造 James Darknell 将引导您完成整个流程,以及建立新的产品推介,旨在快速移动消费者包装商品 (CPG) 细分市场的所有必要元素。球场的元素包括希克莱塑造 '水果咬伤' 的现实糖果装满呈现的产品拍摄。您还将生成和呈现的水果元素用于产品的标签,然后再用于最终的模拟广告。
该产品中包含的是什么?
16 视频片段
27 场景 LXO 格式
20 什锦的图像和背景
经验级别 ︰
所有的水平。MODO UI + 导航的基本知识,一般建模经验会有帮助但不是必需。
总运行时间 ︰
6:49:41 (近 7 个小时)
软件兼容性 ︰
MODO 901 SP3 及更高版本
产品格式 ︰
培训视频在 1920 x 1080 的分辨率,以英语旁述。
视频 01 ︰ 介绍 — — 介绍 CPG 的产品推介和概念,紧接着概述关键 MODO 所需的知识培训。
视频 02 ︰ 建模的橙色 — — 建造现实橙、 收集参考和使用多分辨率造型在细节中添加。
视频 03 ︰ 堆焊橙色 — — 使用程序着色现实位移为创建映射的橘子皮。
视频 04 ︰ 制作柠檬 — — 使用橙色作为基地,修改模型是一个柠檬。
视频 5 ︰ 建模樱桃 — — 使用在前面的课程中的应用技术,樱桃建模与现实的茎和叶。
视频 6 ︰ 堆焊樱桃 — — 应用程序纹理来创建一个现实的表面和烘烤出纹理图像映射到。
视频 7 ︰ 构成樱桃 — — 应用自定义样条变形,构成樱桃茎,然后冻结结果供以后使用。
视频 8 ︰ 建模草莓 — — 烤出自定义种子位移映射,然后运用他们作为纹理复制器。
视频 9 ︰ 堆焊草莓 — — 使用地下散射现实浆果皮肤和绿叶浆果页首应用毛皮。
视频 10 ︰ 所有水果: — — 到用于呈现标签图像的单个场景组成四个水果元素。
视频 11 ︰ 建模包 — — 建模糖果容器使用卡特克拉克细分曲面。
视频 12 ︰ 堆焊包 — — 使用堆叠着色器,以创建已完成的包标签要素结合起来。
视频 13 ︰ 灌装包 — — 使用动力学以现实地填充容器与五彩缤纷的糖果片断。
视频 14 ︰ 糖果浮现 — — 应用位移映射到糖果,为增添了现实主义和最后定稿的堆焊在拍摄呈现产品的容器上。
视频 15 ︰ 创建模拟广告 — — 结合所有的各种元素和构成他们到最终的渲染图像。采用粒子生成糖果喷雾。
视频 16 ︰ 总结 — — 项目摘要和换行了。