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Genre: Video Training

This installment of Foundations of Audio explains one of the most essential ingredients in audio mixing, reverb—the time it takes for sound to bounce, echo, and decay during a live performance or recording. Reverb gives a natural richness to your recordings, which is possible to reproduce. Producer and audio engineer Alex U. Case covers the acoustic, mechanical, and digital means for creating reverb, and charts the parameters (room size, density, etc.) you'll need to know to take advantage of the original recording space and enhance it in post. He then shows how to simulate reverb digitally with effects, adding timbre, texture, and contrast, and improve the sound of your mixes with a sense of space and depth. These techniques can be practiced with the free Get in the Mix sessions, currently available for Pro Tools and Logic Pro.

Topics include:

What is reverb?

Understanding how acoustic reverb works in rooms

Working with the signal flow, effects loops, and available CPU resources

Understanding core parameters, like reverb time and pre-delay

Simulating space

Creating nonlinear reverb

Building pre-delay effects

Using reverse reverb

Using convolution correctly

0. Introduction 9m 41s

Welcome 1m 58s

What you need to know before watching this course 2m 18s

Songs you should listen to while watching this course 2m 46s

Using the exercise files 55s

Using the Get in the Mix session files 1m 44s

1. Understanding Reverberation 6m 44s

What is reverb? 2m 35s

Why do we use reverb? 4m 9s

2. Technologies for Creating Reverb 24m 33s

Capturing reverb acoustically through room tracks 5m 33s

Creating reverb acoustically through a reverb chamber 2m 51s

Creating reverb mechanically using springs and plates 5m 8s

Creating reverb digitally via algorithms and convolution 4m 51s

Optimizing signal flow, effects loops, and CPU resources 6m 10s

3. Key Parameters and Reference Values 39m 10s

The anatomy of reverberation 3m 8s

Mastering reverb time, predelay, and wet/dry mix parameters 5m 36s

Understanding the frequency dependence of reverberation 4m 56s

Tapping into advanced parameters such as diffusion, density, and more 4m 37s

Reference values from the best orchestra halls 5m 40s

Hearing beyond the basic parameters 5m 31s

Touring the interfaces for six reverb plugins 9m 42s

4. Reverb Techniques 1h 32m

Choosing the right reverb for each of your tracks 2m 17s

Simulating space with reverb 5m 42sFoundations Of Audio: Reverb Update (2014)的图片2 Foundations Of Audio: Reverb Update (2014)的图片3 Foundations Of Audio: Reverb Update (2014)的图片4 Foundations Of Audio: Reverb Update (2014)的图片5

Hearing space in the mix 6m 33s

Timbre and texture 3m 36s

Shaping tone and timbre with reverb 5m 49s

Creating contrasting sounds for your tracks 4m 43s

Using nonlinear reverb to help a track cut through 4m 25s

Emphasizing the reverb using predelay 3m 24s

Strategically blurring and obscuring tracks 1m 46s

Get in the Mix: Changing the scene by changing reverb UPDATED 7m 37s

Get in the Mix: Gating reverb to emphasize any track in your production UPDATED 5m 52s

Reversing reverb to highlight musical moments 9m 36s

Synthesizing new sounds through reverb 6m 42s

Get in the Mix: Supporting a track with regenerative reverb UPDATED 6m 31s

Getting the most out of room tracks 17m 39s

5. Advanced Reverb Topics 11m 32s

Setting up your own reverb chamber: The architecture 2m 2s

Setting up your own reverb chamber: The audio 4m 8s

Using convolution correctly 2m 32s

Getting great impluse response 2m 50s

6. Conclusion 1m 29s

Next steps 1m 29s