CG数据库 >> Digital Tutors – Creating a Rocket Swarm with Procedural Volume Copying in Houdini

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In this Houdini tutorial we will learn how to use procedural volume copying

to create a rocket swarm that is both efficient and flexible. It will allow

us to make modifications to timing, positioning, and scale without having

to recreate or resim the effect from scratch. To achieve this effect, we

will setup several basic pyro simulations. We will then create a particle

simulation with custom attributes to use as our copy points. Then use the

Copy SOP and copy stamping to position our pyro simulations correctly. We

will use VBD cloud modeling tools in conjunction with our particle

simulation to make rocket trails. Finally, we will bring all these elements

together, shade them, and render in Mantra