Dixxl Tuxxs - Introduction to AI and Navigation Systems in Unreal Engine
Size: 1.03GB | Duration: 2h 6m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 32KHz 2ch
Genre: eLearning | Level: Advanced | Language: English
In this Unreal Engine tutorial we'll learn how to create functional AI with the abilities necessary to navigate through the game level, target the player, and to move towards them and attack. Through the creation of a Behavior Tree, we'll explore Unreal Engine's efficient method of creating behavior with nearly limitless possibilities. we'll also learn how we can use the navigation system to create path data for a variety of AI needs, including giving them the ability to jump down from high areas, moving around dynamically moving actors, and to allow different sized AI to navigate through the same game level geometry. By the end of this Unreal Engine training you'll understand the basics necessary to create AI suited to the needs of any game situation.
Dixxl Tuxxs-AI 和虚幻引擎导航系统简介
大小 ︰ 1.03 GB |持续时间 ︰ 2 h 6 m |视频 ︰ AVC (.mp4) 1280 x 720 15 fps |音频︰ AAC 32 千赫 2 通道
类型 ︰ 电子学习 |级别 ︰ 高级 |语言 ︰ 英语
在这个虚幻引擎教程中我们将学习如何创建功能 AI 与能力所需通过的游戏水平导航、 目标的球员,和走向他们和攻击。通过行为树的建立,我们将探索虚幻引擎高效方法创建行为具有几乎是无限。我们还将学习如何使用导航系统来创建各种 AI 需要,包括赋予他们能力从高的地区,移动动态移动的演员,跳下来,让不同的中小型的 AI 导航通过相同的游戏水平几何路径数据。由这个虚幻引擎训练结束,你就会明白创建 AI 适合于任何游戏的形势的需要所必需的基础知识。