Title: Unreal Engine 4 – A Boy and his Kite Demo Assets
Info:
A collection of realistic assets from Epic’s Open World demo shown at GDC 2015. Use them to create new levels or add them to existing ones.
Description
About this pack:
Each asset has been created using photographs of a real world object.
Our Process:
For larger assets such as rocks, ground tiles, cliffs faces and tree trunks, reconstruction was performed directly from photographs using a process called photogrammetry. These assets were then put through a proprietary ‘de-lighting’ process to make them suitable for use in any lighting scenario. Specular and roughness maps where then created to take full advantage of Unreal Engine 4’s Physically Based Rendering architecture. Finally game-optimized assets were generated with normal maps, LODs and collision meshes.
For vegetation such as flowers, bushes and grass we used color calibrated reference photography shot in the field to more accurately model and texture these assets.
Technical Details
This pack weights around 6.3GB and here are its key features:
-42 Photo-realistic meshes with LODs
-17 Foliage
-21 Rocks
– 4 Trees
-138 Textures from 2048 up to 8192
-14 Tiling Ground Materials with Normal and Displacement maps
标题 ︰ 虚幻引擎 4 — — 一个男孩和他的风筝演示资产
信息 ︰
从史诗的开放世界演示展出 GDC 2015 现实资产的集合。使用它们来创建新的级别,或将它们添加到现有的。
描述
关于此包 ︰
每项资产已创建使用现实世界对象的照片。
我们的过程 ︰
对于较大的资产,如岩石、 地面瓷砖,悬崖的面孔和树干,直接从照片使用一个称为摄影测量的过程进行重建。这些资产后来被装通过专有 '脱照明' 程序,使其适合用于在任何的照明场景。镜面反射和粗糙度地图在哪里然后创建充分利用虚幻引擎 4物理基础渲染架构。最后与法线贴图,检测限和碰撞网格生成游戏优化资产。
如花的植物,灌木和草我们使用颜色校准参考摄影枪杀了在更多领域准确模型和纹理这些资产。
技术详细信息
此包重量约 6.3 GB,以下是其关键功能 ︰
-Lod 42 真实感网格
-17 叶子
-21 岩石
— — 4 树
-从到 8192 2048年 138 纹理
-14 瓷砖地面材料与正常和位移映射