Dynamic Vehicle Setup in UE4
1h 51m | MP4 | | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2 ch | 2.17 GB
Genre: eLearning | Language: English
In this course, we will be covering how to setup the blueprints for creating a dynamic controllable vehicle in UE4. We will start off by creating the basic vehicle physics asset (phat) for the physics engine to use.
The controller setup will be done in such a way that it would be easy to plug in additional vehicles or characters making use of the same controller blueprint. The animation blueprint section will show you how to do basic vehicle animation blueprints as well as “faking” or simulating 8 wheels or more. Then we have a look at setting up different physics surfaces and how to detect those surfaces in order for our game to decide which particles to spawn and also how the wheels react on the surface. This will be achieved by creating a line tracing system for our vehicle to use. The sound of the engine is controlled via a sound class that reads values from the vehicle engines rotation values. As an added bonus a full working game is included that was designed for mobile. The bonus content covers a variety of topics, such as implementing high scores and achievements for mobile clouds such as IOS and Google Play. Also included is setting up basic touch controls and a dynamic HUD system.
动态车辆安装在 UE4
1 h 51 m |MP4 | |视频 ︰ h264、 yuv420p、 1280 × 720 30 帧/秒 |音频 ︰ aac,44100 Hz,2 ch |2.17 GB
类型 ︰ 电子学习 |语言 ︰ 英语
在此过程中,我们将涵盖如何设置在 UE4 中创建动态可控车辆的蓝图。我们将开始为物理引擎使用创建基本的车辆物理资产 (柏)。
控制器安装程序将完成一种容易插入额外的车辆或字符相同的控制器蓝图利用。动画蓝图部分将显示你如何做基本的车辆动画蓝图作为"假装"或模拟 8 轮或多个。然后我们有看看设置不同物理表面和如何检测这些曲面,为了使我们的游戏来决定哪些粒子产卵和也车轮表面上的反应。这将通过创建我们的车辆使用线跟踪系统。通过从车辆发动机旋转值中读取值 sound 类控制发动机的声音。作为额外的奖励一个完整工作游戏是包括在内,为手机设计的。奖金内容涵盖各种主题,例如实施的高分数和成就为移动云 IOS 和谷歌播放等。此外包括了基本的触摸控制和动态的平显系统设置。