CG数据库 >> Dixxl Tuxxs – Quick Start to Unreal Engine 4 Volume 2

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Title: Dixxl Tuxxs – Quick Start to Unreal Engine 4 Volume 2

Info:

In this series of tutorials we’ll discuss how to create mood in games through light, sound and effects.

We’ll start out by learning about the basics of adding and manipulating lights in Unreal. Then we’ll

discuss how lights can be used to not only create light but how they can create a mood for your levels.

After that we’ll discuss how to add ambient sound to your levels to immerse the player into your game. Then

we’ll wrap up the training by talking about how to create particle effects using the Cascade Editor in

Unreal. While following along with these lessons and building a project together will provide you with

valuable knowledge, the real power comes from being able to take the techniques you’ve learned and apply

them in a different way to your own work.

With this in mind, you’ll be presented with an assignment immediately following each Volume. These

assignments will challenge you to take the skills that you’ve learned in a particular Volume and apply them

to a different asset. These tutorials are designed to be taken in sequence so we really encourage you to

start with Volume 1 and proceed all the way through to Volume 3, and taking advantage of the periodic

assignments along the way to get the full learning experience.

标题 ︰ Dixxl Tuxxs — — 快速启动的虚幻引擎 4 卷 2

信息 ︰

在本系列教程中我们将讨论如何创建心情在游戏通过光、 声音和效果。

我们先来学习有关添加和操作灯在虚幻的基础知识。然后我们会

讨论如何使用灯不仅创造光,但是如何能够创建一种心情为你的水平。

在那之后,我们将讨论如何将环境声音添加到你的水平玩家沉浸在你的游戏。然后

我们会谈论如何创建使用级联编辑器中的粒子效果总结培训

不真实。而跟随了这些经验教训和在一起建设项目,将为您提供

宝贵的知识,真正的力量来自于能够接受你学会了和适用的技术

他们对自己的工作方式不同。

这一点,你会提出了一种与赋值紧接每个卷。这些

任务将挑战你采取你学会了在特定卷并应用他们的技能

到一个不同的资产。这些教程旨在采取序列中,所以我们真的鼓励你

开始与卷 1 和卷 3,并利用定期进行,一路过关斩将

一路走来得到充分的学习经验的任务。