CG数据库 >> 3DMotive – Introduction To Materials in Unreal Engine 4 Volume 1

3DMotive – Introduction To Materials in Unreal Engine 4 Volume 1的图片1

Duration 1h 53m Project Files Included MP4

Title: 3DMotive – Introduction To Materials in Unreal Engine 4 Volume 1

Info:

This Materials in Unreal Engine 4 course will give you a thorough understanding of creating materials inside of the UE4 engine. Starting with the basics and getting to know the interface and understanding the different types of materials is going to be what we discuss in Volume one. With topics such as the UE4 Material interface where we will look into the interface. Material types where we will look at the types of materials you can create using the engine. PBR Material overview to have a quick discussion on what physically based materials are. The material blends and domains and find out the differences between each one. Then going to talk about the shading models that we will create during the course. The last part of volume one will be a more intermediate level of creating a computer screen with different components and even creating a material function. Volume 2 will go over just materials, where we will firstly look at creating a basic skin shader and understand what subsurface scattering is. The second material will be a car material which will use the clear coat model and look at creating material attributes. We will then make an ocean shader and then lastly create a slightly advanced material where we will create a dynamic material there has a weather like function to it with snow, rain and dryness. I hope you enjoy the course and learn a lot from it.

持续时间 1 h 53 米项目文件包括的 MP4

标题 ︰ 3DMotive-在虚幻引擎 4 卷 1 材料简介

信息 ︰

这种材料在虚幻引擎 4 课程会给你创建在 UE4 发动机材料的深入了解。从开始的基础知识和了解接口和理解不同类型的材料将我们在卷一的讨论。我们会考虑接口的 UE4 材料界面主题。材料的类型,在那里我们将看看类型的材料你可以创建使用引擎。PBR 材料概述要快速讨论什么基于物理的材料都是。材料的共混物和域和找出彼此之间的差异。然后要谈的过程中,我们将创建的底纹模型。卷一的最后部分将更多中级与不同的组件创建一个计算机屏幕,甚至创造物质的功能。第 2 卷将复习只是材料,我们会首先看看如何创建一个基本的皮肤着色器和理解什么地下散射是。第二个材料将汽车材料将使用明确的大衣模型,看看如何创建材料属性的属性。我们将然后使海洋着色器,然后最后创建稍微先进的材料,在那里我们将创建一个动态的材料有功能到它与雪,雨和干燥的天气。我希望你享受过程,从中吸取很多教训。