Modular Building Set – Unreal Engine 4 Marketplace
New Technical Details of the asset pack list
Technical Details:
Set includes:
– Demo scene to show variations of Assets and Material usage (Brand new Demo scene to demonstrate the assets)
– First Floor Interior store fronts with LOD’s (Interiors are new)
– 137 Static Meshes (25 more included than before)
– 100 Materials (25 more included than before)
– Parallax Window lights with fake interiors for night time use (Completely new)
– 33 Decal Materials – From Rust, grunge, and even bird **** (Decal count included in Material Count)
– Store signs, Chinese Signs, Dirt and Rubble Piles
– Optimized Assets with an average of 140 Tris
– Assets range between (2 – 1840) Tris
– Average Texture sizes of 2048×2048 to give the highest resolution possible, with smaller textures and Decals at 256×256 or 512×512
– Materials generally contain a Normal Map, Diffuse Map, Roughness map, and Specular Map
Here is the updated descriptions as well!
– The building is ready for Interiors!! Currently it is setup to only support interiors on the first floor of the building as presented in the video and screenshots. I have not created any interior propping or polish assets for this pack. Everything was created using the tiling textures and assets that I have provided in the pack. I would still recommend purchasing an interior props pack to use this feature to its fullest.
– The Set is already ready for night time scenes as well!! With a “lit interior” window material that i created, you can easily drag and drop multiple different lit up window materials onto the modular assets to create your night scene. The windows are emissive as well as using a “parallax” effect to give the appearance of a real interior that moves with the camera to liven up your upper floor windows!
模块化建立一套 — — 虚幻引擎 4 市场
新技术细节的资产包列表
技术细节 ︰
套装包括 ︰
— — 演示现场显示资产和材料的使用 (全新演示场景来证明资产) 的变化
— — 使用 LOD 的一楼室内店面 (内饰是新的)
— — 137 静态网格 (25 比以前更包括)
— — 100 材料 (25 比以前更包括)
— — 与假内饰为晚上的时间视差窗灯使用 (全新)
— — 33 贴花材料 — — 从锈、 垃圾和甚至鸟 * * * (贴花计数包括在材料计数)
— — 店面招牌,中文招牌、 灰尘和碎石桩
— — 优化资产平均为 140 三
— — 资产范围之间 (2 — — 1840) 三
— — 平均纹理尺寸的 2048 × 2048 给予最高的分辨率,可能与更小的纹理和贴花在256 × 256 或 512 × 512
— — 材料通常包含法线映射、 高光贴图的漫射贴图、 粗糙度地图
这里是更新的说明以及 !
— — 建设是准备内饰!!目前它是安装程序仅支持内饰在大楼的第一层上的视频和截图所示。我没有创建任何内部支撑或波兰此包的资产。一切都是使用平铺纹理和资产包中所创建的。我还是会建议购买室内道具包要使用此功能到极致。
— — 集已准备夜读的情景!!与"点燃室内"我创建的窗口材料,你可以轻松拖放和多个不同照亮窗口材料上模块化的资产,以创建您的夜景。Windows 是室内的发射以及使用"视差"效果给真正移动用相机来搞活您高楼层的窗户的外观 !