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Gumroad - Unreal Engine 4 Master Material For Beginners by Aaron Kaminer

English | .MP4 | aac, 44100 Hz, stereo | h264, yuv420p, 1920x1080, 30.00 fps(r) | 408MB

Genre: E-learning

In this tutorial I cover the basics of setting up a scene for material testing, creating the most common elements of a master material, and key information in creating effective material instances out of our master material. This is the first mini series in a collection of UE4 Tutorials on material creation.

With nearly 2 hours of content you will learn how to create your own master materials and instances in Unreal Engine 4 and acquire basic knowledge on principles of material creation within the Unreal Engine 4 material editor.

Here is a video breakdown:

01: New Project and Scene Setup

How to start a new first person project

How to setup a basic lighting environment for material testing. Including light mass importance volumes, sphere reflection captures, directional lights, and skylights.

Basic navigations and hotkeys for the editor.

Saving files

Baking basic lighting.

Creating folders for clean navigation in engine.Gumroad - Unreal Engine 4: Master Material For Beginners by Aaron Kaminer

Creating Basic Blank Master Material

How to Apply Materials using Material Elements

02: Albedo Base Setup

Setup Base Color Input

Static Switch Parameters

2D Texture Parameters

Organizing with groups, comments, and descriptions.

Material Instancing

Texture saturation and hue

03: Roughness/Metalness/Normal Base Setup

Roughness Values/Maps

Metal Values/Maps

Masks

Normal Map Paramter

Normal Intensity

Clamps

Basic Math

04:Emissive Base Setup

Emissive Base Color

Emissive Power

Emissive Masking

05: AO Base Setup

AO Engine Default Setup

AO Albedo Overlay

Linear Interpolate

Gumroad - Unreal Engine 4 Master Material For Beginners by Aaron Kaminer的图片2

Gumroad-虚幻引擎 4 ︰ 主材料由 Aaron Kaminer 初学者

英语 |。MP4 |aac 44100hz,立体声 |h264,yuv420p,1920 x 1080,30.00 fps(r) |408 MB

类型 ︰ 电子学习

在本教程中我的基础入门的设立了现场材料测试,创建一个大师的最常见元素的材料和关键信息在创建有效物质的实例,从我们掌握的材料。这是对材料创作的 UE4 教程集合的第一个迷你系列。

近 2 个小时的内容,您将学习如何创建您自己的主材料和实例在虚幻引擎 4 和掌握的基本知识在虚幻引擎 4 材质编辑器内的材料创作的原则。

这里是一个视频的分解 ︰

01 ︰ 新项目和现场安装

如何开始一个新的第一人称项目

如何设置材料试验的基本的照明环境。包括轻质量重要性卷、 球面反射捕获、 方向性光源和天窗。

基本的导航和热键的编辑器。

保存文件

烘烤的基本照明。

在引擎中创建用于清洁导航文件夹。Gumroad-虚幻引擎 4 ︰ 主材料由 Aaron Kaminer 初学者

创建基本空白硕士材料

如何使用物质要素的应用材料

02 ︰ 反照率基地安装

设置基色输入

静态开关参数

2D 纹理参数

组织与团体、 注释和说明。

材料的实例

纹理饱和度和色相

03 ︰ 粗糙度,Metalness,正常基地安装

粗糙度值/图

金属的值地图

面具

法线贴图参数

正常的强度

夹钳

基本的数学

04 ︰ 发射基地安装程序

发射的基准颜色

发射功率

辐射屏蔽

05: AO 基地安装

AO 引擎默认设置

AO 反照率叠加

线性插值

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