Duration 1h 59m Project Files Included MP4
In this series of tutorials we will discuss how materials are created and manipulated in Unreal Engine 4.
We’ll start out by getting an overview of the material creation process. Then we’ll dive into the theory of creating physically based materials. Here we’ll discuss the the key properties of a material that will determine how your material will look in the engine.
Then we’ll dive deeper into these critical properties by discussing the different Blend modes and Lighting Models. Then we’ll discuss each Material Input and how they affect the material and their possible uses.
After that, we’ll learn about material expressions and functions, the building blocks to creating incredible looking materials. Finally, we’ll take what we’ve learned and create a set of materials for a game prop in Unreal Engine 4.
持续时间 1 h 59 米项目文件包括的 MP4
在本系列教程中我们将讨论如何创建和操纵在虚幻引擎 4 材料。
我们开始通过获取材料创作过程的概述。然后,我们将深入探讨创建基于物理材料的理论。在这里我们将讨论一种材料,将确定您的材料会在引擎中的键属性。
然后我们会深入了解这些关键属性通过讨论不同的混合模式和照明模型。然后我们将讨论每个物质投入和它们是如何影响材料和他们可能使用。
在那之后,我们将了解材料的表达式和函数,创造令人难以置信的看材料构建基块。最后,我们将我们的学会和在虚幻引擎 4 中创建一套游戏道具的材料。