CG数据库 >> Dixxl Tuxxs - Building an Interactive Day Night Cycle Game in Unreal Engine

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Dixxl Tuxxs - Building an Interactive Day Night Cycle Game in Unreal Engine

3h 14m | Audio: aac, 32KHz, mono | Video: h264, yuv420p, 1280x720, 15.00 fps | 1.27 GB Genre: eLearning | Project Files Included

In this Unreal Engine tutorial we'll build a day night cycle game and multiple re-usable props, which will connect and respond to the system.

In addition we'll dig-in and customize the sky dome that comes with the Unreal. We'll modify and expand the cloud system, creating our own custom sky and stars. We'll turn on Unreal’s new advanced real-time lighting system, mesh distance fields, discuss DFAO, SSAO and build a dynamic post processing system. We'll then build a multi-stage logic system.

By the end of this Unreal Engine training you'll have a solid understanding of how to build an interactive and expandable set of blue-print props, advanced lighting, and post processing.

Dixxl Tuxxs-建立在虚幻引擎互动的一天晚上循环比赛

3 h 14 m |音频 ︰ aac,32 千赫,单 |视频 ︰ h264、 yuv420p,1280 x 720,15.00fps |1.27 GB 体裁 ︰ 电子学习 |包括的项目文件

在本教程我们将构建一天一夜的虚幻引擎中循环游戏和多个可重复使用的道具,将连接和应对系统。

另外我们会挖入式和自定义带有虚幻的天空穹顶。我们会修改和扩大云系统中,创建自己的自定义的天空和星星。我们会打开虚幻的新的先进的实时照明系统、 网格距离场、 讨论 DFAO,有 SSAO 和建立动态的后置处理系统。然后,我们将建立一个多级逻辑系统。

这虚幻引擎年底训练你会有固体了解如何建立蓝色打印道具、 先进的照明和后置处理互动性和可扩展性。