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Lynda - Architectural Visualization with Unreal Engine

Size: 3.85GB | Duration: 3h 53m | Video: AVC (.mp4) 1280x720 15&30fps | Audio: AAC 48KHz 2ch

Genre: eLearning | Level: Intermediate | Language: English

Learn how to showcase an architectural design in real time, using the Unreal 4 game engine. A cutting-edge game engine, Unreal is known for sophisticated look development due to its robust lighting and physically based materials, and its tools work equally well for highly detailed and interactive architectural renderings. This course will guide users through importing model elements and setting up components for basic interactivity. From there, author Adam Crespi will create and apply realistic materials and lighting. A brief journey through the foliage and terrain tools rounds out the home design and sets it in place, ready for final tuning and publication.

Topics include:

* Customizing a player controller

* Importing meshes

* Cloning and placing objects

* Creating sheens, metals, and glass materials

* Placing and adjusting lights

* Adding interactivity with colliders, triggers, and events

* Generating and sculpting terrain

* Placing trees

* Adding details

* Publishing the design

琳达-建筑可视化与虚幻引擎

大小 ︰ 3.85 GB |持续时间 ︰ 3 h 53 m |视频 ︰ AVC (.mp4) 1280 x 720 15 及 30 fps |音频 ︰ AAC 48 KHz 2 通道

类型 ︰ 电子学习 |级别 ︰ 中级 |语言 ︰ 英语

了解如何展示建筑设计在真正的时间,使用虚幻 4 游戏引擎。尖端的游戏引擎,虚幻而闻名由于其鲁棒照明和基于物理材料,精致的妆容发展和它的工具工作同样适合非常详细和交互式的建筑效果图。本课程将引导用户通过导入模型元素和设置组件的基本交互。从那里,作者亚当瑞斯将创建并应用现实材料和照明。通过叶子和地形工具的短暂行程圆了家居设计,并将其设置到位,准备最后的调优和出版物。

主题包括 ︰

* 自定义播放机控制器

* 导入网格

* 克隆和放置对象

* 创建蓬莱、 金属和玻璃材料

* 放置和调整灯光

* 添加交互性与碰撞器、 触发器和事件

* 生成和雕刻地形

* 放树

* 添加详细信息

* 出版设计