CG数据库 >> Gumroad – Intrinsic Vehicle Design – Part 1&2 by Mike Hill

Gumroad – Intrinsic Vehicle Design – Part 1&2 by Mike Hill的图片1

Gumroad – Intrinsic Vehicle Design – Part 1&2 by Mike Hill

Info:

In Part 1 of this series I’ll explain how to approach vehicle design in a clean, logical way. No tricks – just simple principles applied in simple ways.

Using basic tools in 3D and 2D, I’ll show you how to create believable designs by simplifying the design problem into understandable chunks.

This densely edited video will show you how to make designs that become aesthetically pleasing by first solving all the production problems you will face in a real commercial environment.

I’ll be using standard tools in both 3DS Max and Photoshop – ALL 3D users will be able to apply this pipeline.

Included –

– PDF with full “DNA” briefing

– 3x fully layered PSD’s

– 3DS Max 2014 working file

– Exported OBJ and FBX for non-max users

– 1 Hour 45 Minute video with full voiceover

– One photoshop brush (the only one I’ll use

Cubebrush – Mike Hill – Intrinsic Vehicle Design – Part 2

In Part 2 of this series I’ll explain how to begin developing a mature industrial design from the 3D base that was created in Part 1.

This densely edited video will give you an overview of how to approach the design process, bringing refinement to a design through iterative steps.

All 3D tools used in the process are standard and universal – all software users will find the video digestible.

Included –

– 3x layered PSD’s

– 3DS Max 2014 working file

– FBX and OBJ export

– 3 Hours of narrated video in two chapters

– Photoshop brush

Gumroad — — 内在车辆设计 — — 部分 1 & 2 由麦克希尔

信息 ︰

在本系列的第 1 部分,我将解释如何清洁、 逻辑的方式处理车辆设计。没有技巧 — — 只是简单的原则应用于简单的方法。

使用基本工具在 3D 和 2D,看看你如何来创建可信设计成可以理解块简化的设计问题。

这个密被编辑的影片将告诉你如何变得美观首先解决你将面对一个真正的商业环境中的生产问题,全部的设计。

我会使用标准工具在两个 3DS Max 和 Photoshop — — 所有的 3D 用户将能够适用这条管线。

包括 — —

— — Pdf 格式的完整"DNA"简报

— — 3 x 完全分层 PSD 的

— — 3DS Max 2014 工作文件

— — 导出 OBJ 和非最大用户数的 FBX

— — 1 小时 45 分钟视频与完全的画外音

— — 一个 photoshop 笔刷 (唯一一个我会用

Cubebrush — — 迈克山 — — 内在车辆设计 — — 第 2 部分

在本系列的第 2 部分中,我将解释如何开始发展成熟的工业设计,从第 1 部分中创建的 3D 基地。

这密被编辑的视频会给你如何处理设计过程中,通过迭代步骤将细化到设计的概述。

过程中使用的所有 3D 工具标准和普遍 — — 所有软件用户会都发现视频易消化。

包括 — —

— — 3 x 分层 PSD 的

— — 3DS Max 2014 工作文件

— — FBX 和 OBJ 导出

— — 3 个小时的两个章节中叙述的录影

— — Photoshop 笔刷