CG数据库 >> 虚幻引擎4-建筑模块

虚幻引擎4-建筑模块的图片1

密码: g47i

– Demo scene to show variations of Assets and Material usage (Brand new Demo scene to demonstrate the assets)

– First Floor Interior store fronts with LOD’s (Interiors are new)

– 137 Static Meshes (25 more included than before)

– 100 Materials (25 more included than before)

– Parallax Window lights with fake interiors for night time use (Completely new)

– 33 Decal Materials – From Rust, grunge, and even bird **** (Decal count included in Material Count)

– Store signs, Chinese Signs, Dirt and Rubble Piles

– Optimized Assets with an average of 140 Tris

– Assets range between (2 – 1840) Tris

– Average Texture sizes of 2048×2048 to give the highest resolution possible, with smaller textures and Decals at 256×256 or 512×512

– Materials generally contain a Normal Map, Diffuse Map, Roughness map, and Specular Map

Here is the updated descriptions as well!

– The building is ready for Interiors!! Currently it is setup to only support interiors on the first floor of the building as presented in the video and screenshots. I have not created any interior propping or polish assets for this pack. Everything was created using the tiling textures and assets that I have provided in the pack. I would still recommend purchasing an interior props pack to use this feature to its fullest.

– The Set is already ready for night time scenes as well!! With a “lit interior” window material that i created, you can easily drag and drop multiple different lit up window materials onto the modular assets to create your night scene. The windows are emissive as well as using a “parallax” effect to give the appearance of a real interior that moves with the camera to liven up your upper floor windows!

Website: https://www.unrealengine.com/