CG数据库 >> Creating Game Environments in Maya and Photoshop with Adam Crespi (Repost)

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This course is a practical guide to constructing 3D buildings that can be used to populate video game environments. Author Adam Crespi starts with a gas station taken from a photograph-retrieving measurements and dimensions with modular blocking and planning techniques in Adobe Photoshop-and then re-creates the building in Maya with polygonal modeling and advanced texturing techniques. The course shows how to model elements such as walls, doors, and roofs, including stacking UVs on a texture sheet, and also sheds light on simulating real-world details like dirt, wear, and grime, using ambient occlusion and normal baking in a high- to low-poly workflow. The final chapter shows how to export the model to the Unity gaming engine for final cleanup and rendering.

Topics include:

- Analyzing concept art for contours, texture, and shadow detail

- Blocking out the basic form of a building

- Modeling modular elements

- Planning for occlusion and texture stacking

- Creating the low-poly-count elements

- Planning a texture sheet

- Stacking UVs

- Transferring maps

- Baking occlusion and normal maps

- Drawing detail at the right size

- Painting layers of dirt and wear

- Adding lights and refining materials