CG数据库 >> FXPHD – PVS101 Introduction to Previs

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10 Classes MP4

Title: FXPHD – PVS101 Introduction to Previs

Info:

This course aims to give members a solid base as to what previsualisation is, as well as the tools and workflows used to create previs for feature films and commercials. Taught by Clint Reagan, the course is a combination of interview/lecture-style classes as well as application-based classes that will take members through the previs workflow.

We’ll begin with an overall look at the industry, beginning with what we mean by previsualization and how it relates to pitchvis, postvis, and virtual cinematography. This course will concentrate on previs as a production-side tool for creative storytelling, working with the director to flush out ideas before filming. For the second half of the course Clint will work through a sample project, demonstrating the tools and techniques he uses on the job for his projects.

By the end of the course, members will be armed with a solid knowledge of previs, including key workflow and tools to get the job done. Even if you’re not looking towards a career specifically in previs, many of the principles can be used on projects to help explore creative possibilities as well as speed up the finishing process.

With more than 10 years of experience in the field, Clint recently supervised previs for Ridley Scott’s Prometheus, as well as the blockbuster adaptation of The Hunger Games, directed by Gary Ross. Reagan’s other films included McG’s This Means War, G.I. Joe: The Rise of Cobra with Steven Sommers, and Knight and Day and The Wolverine for James Mangold. Clint recently wrapped on two tent pole films due out in 2013 and 2014, respectively. He is currently supervising on a fun-filled 2014 film.

Class 1: What are the goals of Previz? Who are the players that are involved with previz in a production? What types of Previsualization are there and when are they used? When to storyboard and when to previz?

Class 2: Previz tools and software. Getting the previz pipeline ready. Previz production quality and pace.

Class 3: Previz software discussion. Previz folder structure prep. Editorial template prep in Adobe Premiere. The previz team: supervisor, lead artist, previz artist and junior artist roles and responsibilities. Dome animatic for upcoming previz efforts.

Class 4: A brief look at the asset build. Preparing the scene for blocking. Breaking down the scene with goals and beat sheet. Scene blocking with Shot Designer and chess piece blocking.

Class 5: Shot camera setup starting with review of how film back and focal length of lenses affects images. Camera matte, movement, and rotation order. Finding the line to the scene to prep for shooting. Choosing story frames on beatsheet.

Class 6: Working on story frames, finding compositions that tell the story and preventing screen direction mistakes.

Class 7: Performance: Prepping for animation. Keyframe vs MoCap pros and cons and the animation processes behind each.

Class 8: Cinematography, the Shoot: Getting the shot and guiding the eye to create visual interest and add meaning.

Class 9: The PreViz Edit. Editing your scenes and revising shots, shot output and delivering a cut.

Class 10: The tech breakdown.

10类MP4

标题:FXPHD–pvs101介绍预览

信息:

本课程旨在给成员一个坚实的基础,为previsualisation是什么,以及用于创建电影和广告预览工具和工作流程。由克林特里根教,课程是结合面试/讲座风格类以及应用类,将通过预览工作流以成员。

我们就开始在行业整体看,从我们所说的重建以及它与pitchvis,后期,与虚拟摄影。本课程将集中在一起作为一个创造性的讲故事的生产工具,工作与导演拍摄前冲的想法。对于下半年的课程克林特将通过一个示例项目,演示的工具和技术,他在工作中使用自己的项目。

课程结束后,会员将在预览,扎实的知识,包括关键流程和工具去做。即使你不期待在一起生涯,许多原则可以应用在项目帮助探索创造性的可能性以及加快整理工艺。

拥有超过10年的经验,克林特最近监督Ridley史葛的普罗米修斯的预览,以及饥饿游戏改编的大片,由加里执导,罗斯。里根的其他电影包括MCG这意味着战争,G.I.乔:眼镜蛇的崛起与史提芬Sommers,和骑士与白天和杰姆斯戈尔德的金刚狼。克林特最近结束两帐篷杆薄膜由于在2013和2014,分别。他目前正在监督一个充满乐趣的2014部电影。

1类:previz的目标是什么?谁是参与生产的previz的球员吗?什么类型的重建有当使用它们?当脚本在previz?

2类:previz工具和软件。得到的previz管道准备。previz生产质量和速度。

3类:previz软件讨论。文件夹结构,previz Adobe Premiere编辑模板准备。previz团队:主管、首席艺术家,艺术家和青年艺术家的previz角色和职责。圆顶动画为即将到来的previz努力。

4级:简要回顾资产建设。为阻塞准备现场。打破现场的目标和击败表。镜头阻断与镜头设计师和棋子拦截。

5级:拍摄相机设置开始与审查的电影回来和焦距的镜头会影响到图像。相机的磨砂,运动和旋转顺序。寻找拍摄现场的路线。选择的故事框架beatsheet。

6级:在故事框架的工作,寻找故事的组成,讲述故事,防止屏幕方向的错误。

7类:性能:准备动画。关键帧与本公司的利弊及动画过程背后都。

8类:摄影、拍摄:让镜头和引导眼睛创造视觉兴趣和意义。

9类:previz编辑。编辑你的场景和修改镜头,拍摄输出,并提供一个切割。

类别10:技术故障。