CG数据库 >> Allegorithmic Substance Designer 5.1.1 MacOSX

Allegorithmic Substance Designer 5.1.1 MacOSX的图片1

Substance Designer是一个强大的材质处理解决方案,它将智能纹理技术带入了3D 创建管线的中心。它致力于帮助美工将各种类型的图形资源(从位图到专属程序元素)转变为实时动态和高度灵活的纹理和过滤器。

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Allegorithmic的Substance技术为3D图形而提供的、一个新的、采取传统ASSET(资源)的创造过程。Substance替代了原来创建的、固定的、不可改变的位图作为纹理使用的状态,它是动态的、实时的ASSET(资源),在安装时,加载时,甚至运行时都可以被修改。

Allegorithmic Substance Designer 5.1.1 | MacOSX | 174 MB

Substance Designer is a node-based texture compositing tool that allows you to create Substance files or bitmap textures. You can use it to texture assets and also bake model information (ex: normal, displacement, curvature etc.). It contains a wide library of tools, materials and procedural effects to help you achieve your goals in a fully non-destructive workflow.

Node-based texturing. Allowing non-linear workflow and quick iterations

Substance Designer 5 is a node based texturing tool. Tired of messy layers ? Fit everything you need in a few compact and handy nodes. Let Substance connect all the channels for you and focus on what really matters: your art.

The industry standard for PBR texturing

Substance Designer is a powerful node-based texturing tool tailor-made for Physically Based Rendering and extensively used by more than 50 AAA game projects.

PBR Viewport

The 3D View allows to visualize on your mesh all your texturing work in real time.

Compatible with any game engine

Substance Designer lets you to create your own templates, making it compatible with any game engine on the market, or your in-house engine.

The New Generation of Procedural Art

Substance Designer 5 is powered by Substance Engine 2, the new iteration of the renown procedural technology developed by Allegorithmic. It unleashes an incredible power of expression and fosters a new form of digital creativity.

Integrated bakers

Our embedded bakers allow you to bake your maps at light-speed directly within your software.

Production ready

Substance Designer has been thought to integrate easily in your work environment.

What's new in version:

Known issue:

- [Windows 8] Drag and drop doesn't work at first launch. Restart SD should solve it.

Bug Fix:

- [Crash] OSX 10.9 and 10.10 in FreeImage

- [Crash] When opening a fbx file that contains elements without any vertices

- [Graph] Drag and Drop issues

- [Graph] Clear cache shortcut is broken

- [Graph] TGA appears black/transparent in SD

- [Library] TriPlanar Grayscale normal input wrong

- [Library] Edge detect node does not work properly with cpu engine

- [Parameters] Slider range incorrect for float2/3/4

- [Parameters] Doing "Expose Parameters" twice crashes Designer

- [Console] Is not resized correctly

- [Console] Duplication in channel list: View3D and 3DView

- [3DView] Parameters order defined in glslfx are not preserved in the GUI

- [Explorer] Crash when refreshing missing textures on the disk

- [Function] Change value and edit leads to crash

- [Baker] Crash when opening the baking window on a missing 3d ressource

- [PSD] Psdparse crash (missing MSVCR120.dll)

- [About window] Missing line break with Steam version

- [Sbs] Unused new engine features in sbs

- [Sbsar] New features not supported when used in SD

- [Ui] Progress bar doesn't clear once finished after an export with dependencies

- vcomp100.dll not found when launching SD on a freshly installed Windows 7

New Features:

- [Library] Add normal control in material_adjustment_blend

- [Library] Add blending option for normal in material_color_blend

- Upgrade to Qt 5.4.1

OS - MacOSX 10.7 or Later