CG数据库 >> Lynda – Up and Running with mental ray in 3ds Max

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Meet mental ray, the render engine of choice for many 3ds Max users. In this course, Brian Bradley covers the basic and not-so-basic features of this production-proven renderer. The mental ray workflow, Arch & Design materials, lighting tools such as the daylight system and exposure controls, global illumination, and the Unified mode sampling options are all examined. Last but not least, Brian covers the creation of render effects such as caustics, depth of field, and motion blur.

Topics include:

Setting mental ray as the render engine

Working with ActiveShade mode

Using Nvidia’s imf_display tool

Creating a daylight system

Controlling the mental ray sun and sky

Using Final Gather and photons, both individually and together

Working with diffuse, reflective, translucent, and other materials

Controlling render quality with image sampling

Working with displacement mapping

Using proxies

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