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In this 5 part course, instructor Alan Thorn takes you through the process of building a 3D
puzzle game inside of the Unity engine. Here he will cover a range of topics including project
creation, level design, lightmapping, skinning, animation state machines, collision detection,
and camera creation just to name a few.
Chapter 1 - Introduction 01:20
Chapter 2 - The Road Ahead 04:46
Chapter 3 - Player Preferences 05:08
Chapter 4 - Testing Player Prefs 02:32
Chapter 5 - Exploring XML 04:24
Chapter 6 - Introducing Data Serialization 02:16
Chapter 7 - Serializing Transformation Data 02:15
Chapter 8 - Extending the Data Manager 03:26
Chapter 9 - Saving and Loading with the DataManager 03:31
Chapter 10 - Revising the GameManager 02:17
Chapter 11 - Saving Games with the GameManager 05:49
Chapter 12 - Restoring Games with the GameManager 02:45
Chapter 13 - Persistent Data Path 01:36
Chapter 14 - Testing Load and Save Games 06:10
Chapter 15 - Bug Alert 02:18
Chapter 16 - Fixing the Restore Bug with Persistent Objects 04:15
Chapter 17 - Conclusion 00:58