CG数据库 >> 3DMotive – Creating a Puzzle Game in Unity Volume 5

3DMotive – Creating a Puzzle Game in Unity Volume 5的图片1

密码: h8t9

如遇资源需解压密码

由于站点的合并部分资源需要解压密码,部分资源在去掉解压密码可能管理员的疏忽没有去掉原有的资源

CG-KU承诺永不收费

请阅读

/zhandianshiyongbangzhu/2015-04-18/162.html

或者在文章内回复

或联系站长

QQ845895187

CG-KU官方总群

我们的失误给小伙伴们带来不便表示深深歉意......

In this 5 part course, instructor Alan Thorn takes you through the process of building a 3D

puzzle game inside of the Unity engine. Here he will cover a range of topics including project

creation, level design, lightmapping, skinning, animation state machines, collision detection,

and camera creation just to name a few.

Chapter 1 - Introduction 01:20

Chapter 2 - The Road Ahead 04:46

Chapter 3 - Player Preferences 05:08

Chapter 4 - Testing Player Prefs 02:32

Chapter 5 - Exploring XML 04:24

Chapter 6 - Introducing Data Serialization 02:16

Chapter 7 - Serializing Transformation Data 02:15

Chapter 8 - Extending the Data Manager 03:26

Chapter 9 - Saving and Loading with the DataManager 03:31

Chapter 10 - Revising the GameManager 02:17

Chapter 11 - Saving Games with the GameManager 05:49

Chapter 12 - Restoring Games with the GameManager 02:45

Chapter 13 - Persistent Data Path 01:36

Chapter 14 - Testing Load and Save Games 06:10

Chapter 15 - Bug Alert 02:18

Chapter 16 - Fixing the Restore Bug with Persistent Objects 04:15

Chapter 17 - Conclusion 00:58