CG数据库 >> Lynda – Game Asset Creation: Stylized Wooden Crate

Lynda – Game Asset Creation: Stylized Wooden Crate的图片1

Lynda - Game Asset Creation: Stylized Wooden Crate

Size: 455MB | Duration: 2h 17m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 48KHz 2ch

Genre: eLearning | Level: Intermediate | Language: English

Game development often involves building a series of smaller assets that can be reused throughout the design. This project shows how to create a small wooden crate: an asset that can be used to populate a 3D environment, hide tokens and treasures, or be triggered to explode. Joel Bradley introduces the various tools and workflows in 3ds Max and Substance Designer for modeling and texturing low-polygon assets like this crate, for use in a real-time game engine such as Unreal Engine 4.

Topics include:

* Modeling the wood frame

* Adding structural reinforcements

* Creating nails with primitives

* Unwrapping the wood and nails

* Combining UV elements

* Exporting the FBX file

* Creating the shader in Substance Designer

* Simulating weathering and edge wear

* Importing the mesh in Unreal Engine

* Applying the substance

Lynda – Game Asset Creation: Stylized Wooden Crate的图片2